In the meantime, you may want to explore the Dire Narlmarches or venture into the first few levels of the Tenebrous Depths. Harrim will express his contempt for the "traitor god". So not terribly useful. Continue to the edge of the map and you will see a Gloomberry. You will find Bartholomew in his creepy basement. Make your way to Narlkeep. However, if you interact with the blue tile, you will open a way to the south. They depict the creation of a phylactery for a lich and the lich slaughtering innocents. Continue east and you will pass Empty Skull Rock to the south. It seems that the merchant Enneo has a dagger that belonged to her. Time to find out why Jenna sent us on a wild goose chase. You'll have a number of choices to proceed. When they're dead, you'll have a tricky series of speech checks (DC30). There is another container in the room with a Torag's Pendant and minor loot. They will spend the first round buffing themselves so hit them with Stinking Cloud and see why it is so highly rated. There are a couple of other things to pick up while you're here: a Token of the Dryad in the bushes and a Taldan Warrior's Dog Tag by the lake. Fighting them will aggro an Alpha Worg, another Apha Wolf and a Dire Wolf from the right, so position your squishier characters accordingly. A body a short distance to the west has a Token of the Dryad and some minor loot. Climb the tree trunk and kill the Redcap at the top. Bartholomew Delgado is a reclusive mage living at the Lone House. Bring rope if possible and keep Ekundayo with you at least for the time being. Equip the Heart of Ira and buff up with potions before going in. He will then suggest that your barony might make a good vassal of Pitax. Return to the path and follow it round as it heads north. Eventually, they will decide to duel. When it's defeated, search the various containers for an Amulet of Natural Armor +1 and minor loot. Outside the door to Bartholomew's laboratory is a group comprising a Branded Troll and four Ferocious Trollhounds. Return to your capital and take care of any throne room business. Therefore, you have to get into melee range so that he attacks, walk away (and eat the attack of opportunity) and so on until he stands on the sunlit spot. Another Ancient Will-o'-Wisp will attack you. If you met with Tristian, there will be a new event "Support the Councilor's Endeavors" which takes 14 days and will increase your barony's Loyalty rank. When they're dead, pick up the one, special Fish from the Silverstep Lake from among all the others lying on the shore. The containers hold minor loot. Go south to find 4 Ferocious Wolves. Do not lay flowers next to the body either. Your envoy will give you a summary of the current state of your barony. The crates in the cart contain minor loot and supplies. I let Octavia boss me around and prevented further experiments. You want someone capable of casting Acid Splash to finish off regenerating creatures. Run down to see a large group of kobolds attacking a handful of gnomes. Start constructing your settlement. Initially, only the Young Hydra is in aggro range. Ignore the door to the north for the moment and disable a trap slightly further along the corridor (DC21). After defeating them, you may want to use Inspire Competence because there are a number of high DC checks in this room. Further in the cave is another group of Centipedes, this time with a second Tremendous Centipede. It's more-or-less immune to fire.
Guiding Beacon - Pathfinder: Kingmaker Wiki so that you can claim the Refugee Camp. Take a detour to the Swamp Witch's Hut to hand in the Black Rattlecaps for some gold and XP. These aren't as powerful as Viscount Smoulderburn (they only have AC24 for starters) but they have Natural Invisibility so you will miss frequently due to concealment. Head to the top left corner of the room where you will find three containers with the Commandant's Journal (Second Half) and the Old Dwarven Chest Key. You want to get Glitterdust on him so that he's slightly easier to hit. You have a number of options. Mirror Image or Displacement can help greatly here. To progress, head through the door to the north of the school room. From the junction, head northeast to cross over into Varnhold and continue northeast to cross the Crooked River. If you can't be bothered to fight them, you can try to Intimidate them. That said, if a candidate for the necklace is able to use dueling swords, the Lord Protector will make it that the wearer is a lot less likely to hit allies. Open up the compartment that's revealed for a suit of Full Plate +1, a Belt of Physical Perfection +2, the Onion Soup recipe and some gold. If you back out of the kingdom management interface, you can enter it again by clicking on the table in front of your throne. If you are able to make one of the alignment checks, do so. Afterwards, give Kanerah the Disk of the Eclipse. Make your way to the southeast corner where you will find the Scythe Tree waiting. Continue north and you will pass Wolf Lair to the west. Trollreaper is the first magical Greataxe you've found. Continue round the walls to find another trap (DC26). A woman named Jenna Tannersen will appear in your throne room around this time. This is part of another relic set and another one you won't be completing for a good, long while. You will pass the Lonely Barrow to your south. Head back to Bartholomew for a chat. If you're burdened with loot from the Troll Lair, you can sell to him as well; just be careful not to sell him anything irreplaceable (the Heart of the Anvil looks like a common gem, for example) because he may shortly disappear from the game one way or another. The loot container holds a Robe of Water which gives a +2 bonus to the DC of cold spells. Enter your settlement in the South Narlmarches (which I assume is called Narlkeep) and start building Dragn's Armor Shop. You have various choices for dealing with him. If you passed a diplomacy check when speaking to Ezvanki during your ennoblement ceremony, 'Ezvanki's Offer' is a no-brainer. A locked (DC28) crate to the right of the "scary box" contains a unique scimitar, Slicer. The top sarcophagus contains an Ancient Scrap of Script-Covered Leather (1/16). You're done for the time being, so head back to your capital. Continue down. Only fire seems to cause a troll to hesitate, but even this mortal threat is not enough to stop a trolls advance. When there are sixteen days remaining on the curse timeline, you will receive an event, "Troll Invasion". So Shall You ReapDon't pursue the fleeing cultists. So Shall You ReapBe polite if you want to stay on the Guardian's good side. In a land that is currently lawless? A letter arrives from the Maegar Varn of Varnhold, proposing an alliance between your lands. If you guessed "Will-o'-Wisp", you'd be correct. Make your way back round to the schoolroom where you'll find that a chest has appeared in front of the sun and moon statues. Head down the path and meet a dog. [4] Announced through a Kickstarter campaign in 2017, the game was released for Microsoft Windows, macOS, and Linux on 25 September 2018. After looting their bodies, look under a tarpaulin for a Cloak of Resistance +1. If you want a bit more treasure, head over to the northeast corner where you will find an Alpha Wolf and a trio of Ferocious Wolves. It seems that trolls are menacing Bartholomew Delgado. Instead, make a Mobility check (DC22) to cross the gap to where you fought the wolves earlier. If you are unable to recruit him, you can murder him. The house to the east belongs to Kaessi; go in there to update the Sorrowflow companion quest. If you're able to kill them, loot the dead bodies nearby for a suit of Studded Leather +2 and some minor loot. The check itself is DC15. At the top, go left and defeat a pair of Gargoyles. Use Glitterdust and Hideous Laughter to disable the trolls and kill them with maximum speed because Bartholomew isn't exactly tough. Fill your Cleric's level 3 slots with Resist Energy (Communal). If you search the various containers you will find minor loot and a new recipe, Fish-on-a-Stick. Later in the game, you will want to increase this reserve. Don't go into the ruins just yet. Give him his whip for 1500G. Otherwise, answer how you please. Open the door and save your game. Trolls possess incredibly sharp claws and amazing regenerative powers, allowing them to recover from nearly any wound. You will find Willas Gunderson standing by the bar in the Beer Mug Inn back in your capital. On your way to the leader you will be able to decide what to do with the trolls kids kill them or let them be. The Ancient drops a Token of the Dryad. You get 450 experience points as a reward. I really disliked something that comes up later: (spoiler inc obviously) During the operation on the woman to remove her seed, you can ask bartholomew to drop by and the game then tells you "the mad sadistic mage bartholomew is here for some reason" <thats literally what it says. When you get the box open - however you do it - a Dread Zombie Cyclops along with four Zombies and a Zombie Lord will be summoned. If you are able to, building a Bulletin Board (Lawful alignment only) is also a good idea. You will find the dog near where Amiri used to train. Help them and find out about a mage living nearby. You can continue waiting if you like, but nothing will happen. I guess it's finally time to check out Bridge Over the Gudrin River. The trolls and kobolds are arguing over spoils and one of the kobolds produces the whip that Bartholomew was after. The most interesting thing here is that you can complete several quests at the same time: take Harrim (companion quest called Unwanted Legacy), Ekundayo (A Score to Settle quest) and Jubilost (Renowned Explorer quest) with you and go there. He won't be around forever so take the opportunity to buy the Boots of Elvenkind he's selling. Head south down the path a short distance and turn down the path to the left.
Go south down the lower passageway. Once you get to the other side, look in the undergrowth to the left for the Cloak of the Winter Wolf. Send Ekun's wolf after them. You have 14 days before the situation becomes urgent again. There are four Worgs and a Ferocious Worg here. Unlock the door next to it leading to a treasure room. Heal him rather than finishing him off. Speak to them and you will have options to save them (or not). Pathfinder: Kingmaker Wiki is a FANDOM Games Community. Leave your capital and make your way west to a Ford Across the Skunk River. Ask what they were arguing about and they will tell you about the danger posed by the Scythe-Tree. Be careful that you don't run into them. Alternatively, you may want to level up an advisor since problem events will start increasing in difficulty. You can get your fish back afterwards if you like. If you succeed, you have a number of ways to deal with him. Return to the bandit room. Speak to Oleg and browse to the bottom of his stock and buy the Onslaught Cuirass which is the second armour piece for Dragn. Backtrack to the trail and continue west. This will take a while because he has +20 to Fortitude saves and the DC starts at 20 and increases by 1 per round. Head north, keeping an eye out for traps - there are two of them (DC19). There is a ghost near one of the houses talk to it to start the quest. They're not very elite, however, and will crumble readily. TrollSubjectZero (1b317ed6609cd1b4a8814bb2406bc56e), Dialogue (The Nature of the Beast - Dimwit), Dimwit is a unique troll that can be found at the. When you reach the crossing point over the Shrike River, continue west. There's a Troll and a Trollhound who need to be killed. Go north for a battle against a Nereid, a Nixie Prankster and four Giant Poisonous Frogs. Do so. Back in your capital, go into Kalikke's house where you will meet Naiho, Elki and Tevi, the Sweet Teeth. There's an exit to the lower level in this room and you can get to the east of this level from there. If you haven't yet levelled up your Treasurer, you should do so. Grab Jaethal's Old Dagger and make sure that Jaethal is in your party. wnesha 2 yr. ago Kesten will notify you that the troll attacks are getting worse throughout the kingdom - that's usually when the Delgado map changes Head north from your capital and claim the Fruits and Berries resource (15 BP, +1 Loyalty). He's not really worth killing, however - he gives 0 XP and meagre loot. Agree to let her keep it and then agree to go and look for it to initiate her first companion quest, Easier to Ask Forgiveness. Stinking Cloud will disable out the mass of them. After you've dealt with them, search the bushes to the left of the path for a Taldan Warrior's Dog Tag. Don't blow all your funds shopping with Hassuf, because you want to buy a suit of Mithral Full Plate +1 for Valerie from Verdel, particularly if you're taking her down the combat Sorcerer route. Head across the river and go west to find a couple of Kobold Sentinels fighting an uneven battle against a trio of Ferocious Wolves.
paizo.com - Online Campaigns - Kingmaker Hard to spot on the bottom wall is a sarcophagus containing another Ancient Scrap of Script-Covered Leather (2/16). Loot a nearby body the a White Cog-wheel Ring, a Handaxe +1 and a Bandit's Letter which makes for interesting reading. When they're dead, you can grab a Token of the Dryad from nearby. They are still hostile to you, however. It's physical AC is high (AC34) but its touch AC is pathetic, so touch attacks (e.g., Acid Splash boosted by sneak damage) are quite effective. Tell him that you are hunting trolls as well and he will mark three locations on your map: Dwarven Ruins, Kobold Trail and Troll Clearing. Head west from here to some low ruins. Continue further east and you will find an Amulet of Natural Armor +1 hidden in the grass. You can make this easier by ignoring the cart for the moment and heading north to the ponies standing by the cart. Cast a Stinking Cloud ahead of you, like so: This should mean that the most dangerous enemy, the Bandit Necromancer, starts off disabled. Grab a Torag's Pendant from a cache and continue along the wall. The shaman drops a Wand of Bless and a Cloak of Resistance +2. Continue up the path, but hug the left side so that you don't trigger an ambush from an Ancient Will-o'-Wisp because you can't target it from here. You will have a number of options to deal with him. pathfinder: kingmaker bartholomew release troll. We've prepared a hot-fix for Pathfinder: Wrath of the Righteous - 2.0.7n. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. For what it's worth, the "(Neutral)" option leads to the best outcomes.
Pathfinder Kingmaker: Magic Items List (Locations & Effects) (UPDATED If you use my Valerie build, she has True Strike, Mirror Image, Displacement and Dragon Breath (which is quite effective). Continue to the northeast of the room where there is a pair of Trolls and a group of kobolds, including an always-annoying Boomsayer. Depending on your choice - after troll trouble he is either a potential advisor or stays grumpy in the house. After a couple of rounds, two Dire Venomwolves will emerge from the portal. The BLT is no more powerful than the creature you fought at the Temple of the Elk ages ago. You're not very bright, are you Tristian? You will spot the Bandit Camp to the east. Search a create for a Dwarven Helm Shard (7/10) and some scrolls and potions. Look for a hidden cache on the path containing a Dwarven Helm Shard (2/10). At some point, you will see a notification pop up. Say that you're surprised to see a trader here and you will be able to try to Intimidate him (DC25). If Harrim and Jubilost are not part of your current party, you may want to return to your capital to fetch them because they have quests that intersect with places that we are going to go to. She will claim to know nothing and then figure out that Sartayne has been sabotaging her efforts. Follow the dog until you find a man called Ekundayo. You are going to pick up a new companion shortly. Give Tiger (the cat) to Ekun to boost his Lore (Nature) and have Linzi use Inspire Competence. Haste and Heroism help as does True Strike. There are two traps just beyond (DC22 and 25), one immediately in front of the other. You will see the Monster Den a short distance to your north. From the Ruined Watchtower, head southwest and cross the Murque River. Exhaust his conversation options and, if you like, sell anything weighing you down to the merchant. You can attack right away or you can speak to him which leads to a number of options. This will net you 450 XP. Continue north to the next room and you will find a Kobold Artist painting a fresco. Join. The round container neat the otther door contains a Taldan Stirrup (1/5) and a Ring of Luck. It seems that a merchant looked after him while he was ill but took his tools as payment. Now that Troll Trouble has begun, this place has become a lot more interesting. This is the self-appointed "Voice of the Dragon". Suggest to Rismel that he might be a bit bonkers. This one, special fish will summon an Ancient Wyvern for you to fight. Again, a dose of Inspire Competence can help make it safe. Search a nearby log for a Token of the Dryad and a Shard of Knight's Bracers (4/10). This is the first of new set of relic fragments. Sevintan 4 yr. ago I just did this with Strengthen enemies, though it took two tries. Return to the world map and head southwest from Old Sycamore and enter the Thorn River Bank location. Designed for use with the rules in the Pathfinder Beginner Box and the perfect bridge to the exciting options of the full Pathfinder Core Rulebook, these adventures take your heroes to 4th level and beyond as they venture further into the nearby wilderness and face fearsome foes lurking all too close to home! You will then have a bunch of possibilities to resolve the problem. Leave her alone for now and continue south. Make your way to the area exit. Return to the main path and cast Resist Electricity (Communal) on your party. Spread your non-melee combatants out so that fewer people take damage. Loot their bodies to find a silver thingy and begin the quest. This is why a separate savegame is advised. You need to pass an Athletics (DC26) check to get up there and there are three Greater Enraged Owlbears stalking the place. The fighters and archers will target Jaethal preferentially so she may spend a while on the ground. Keep to the left and you will find a chest containing Full Plate +2. You can try the Dexterity check but ringing the bell has the same effect with no chance of failure. Keep going and you will reach the village proper. There are two locked chests (DC23). Examine the statue (DC20) for an XP reward. You will have an initial selection of Kingdom Events as well. Have Ekun take out the Boomsayer while your melee attackers go after the trolls. Choose either of the first options (thanks, Ekundayo) and you'll move onto another page. This will summon an Ancient Will-o'-Wisp and two War Wisps. Afterwards, speak to Rismel. Return to Tuskdale and give Hassuf the letter. Arresting him is somehow Lawful Evil. Vesket will charge him and be struck down. . ALL RIGHTS RESERVED. Unwanted LegacyQuick save before examining the glowing rune on the back wall. Two Trolls and a Branded Troll are attacking a merchant named Dalton and his guard. The Guardian of the Bloom will appear on the battlements to gloat. There is a hidden cache nearby with a Token of the Dryad. Rather than fight them fairly, you can target them with missile weapons if you go south a short distance. Give Bokken the books you've found to update his quest. pathfinder: kingmaker bartholomew release troll. Afterwards, you can loot Vesket's body for his key (if you couldn't open the chest earlier), his unique trident, Bound Thunder, a suit of Hide Armor +1 and an Amulet of Natural Armor +1. Otherwise, destroy them and be done with it. Start with the top one where you will find a hidden cache containing a Bronze Dwarven Key, a Torag's Pendant some minor loot. Head back down and return to the fork in the road. Search a nearby container for the Soot-Blackened Gloves (3/5). Now that you have all three Cog-wheel Rings, interact with the statue of Torag. Return to where you were previously and continue north. Make your way to Candlemere Island in South Narlmarches. 4. Search the pack on the ground for a unique Kama, Talon of the Wise. Next, you will have to return to Bartholomew to help him in the battle against trolls (go to the Lone House location). Click L3 to view the state of the barony and opt to buy some Build Points. You have business there, so pay it a visit. Just to the north of his house is a crate containing a Taldan Warrior's Dog Tag, a Wand of Burning Hands and 799G. She will suggest that you ask the boy's mother instead. If he's not disabled, he will get off Enervation which is a pain to heal. Continue round the corner and kill a Troll and two Trollhounds. There's another hidden chest here with a Heavy Shield +1. If you built her a workshop, Shaynih'a will visit you and ask you to come and speak to her, initiating her artisan quest. Search a nearby body for some minor loot and a Greatclub +2. After killing the annoying creatures, grab some minor loot from a cache and then examine the body of Nyta on the ground. You will learn that the Great Ancestor has ordered them to plant dope-weed instead of heal-herb. This quest takes some time to play out, so you can get it underway before doing other stuff. There is a hidden panel in the far wall containing a Potion of Heroism. The door to the east is sealed. Since you helped him out earlier, he will agree on the condition that you build him a new laboratory. The Nereid is unaffected but the Nixie and frogs should be disabled. This is an update to his artisan quest which you can complete now. When you leave, Shimmerglow will summon Vesket and his guards. Go back to the previous room and go through the door to the west. If you follow the "your house" line of questioning, you can mention his family. Summon Kanerah again and have her make Mobility checks to get back up to the tower and down again for a few free XP. He will ask you to put the coins on Erastil's altar.
Pathfinder Kingmaker: Notable Loot Locations (UPDATED) [February 2023] He directs you to mage named Bartholomew to find out more about these trolls. The entrance room has a sealed door to the east and a passage to the south. If you go into the kingdom management interface, you may see a new event called Tenebrous Depths. The open gate to the interior is just to the right, but ignore it for the moment. If you read the quest description, Linzi will mention bringing a few potions of Invisibility. Listen to Enneo's version of events to initiate Jaethal's first companion quest, Investigate My Death. When the enemies are dead, clear the spike trap (DC25). If Harrim is in your party, he will convince Waine to become a follower of Groetus. I ended picking the chaotic neutral option and told him to kill the troll. The main quest will take us to this area shortly so backtrack past the Ruined Watchtower to the river. Assign an advisor to it right away and wait one day for it to complete. At the top, there is a cave entrance to your right. Put them on the altar to complete the quest and allow the ghost to finally rest in peace. Try and make the Diplomacy check because it's worth a substantial 720XP. Cast a Stinking Cloud at the portal in preparation for the next things to emerge: the Lost Sister and a Smilodon-like Treant. Afterwards, you will have to choose a name. At some point (and the fact that it's "at some point" and not "always" is annoying), you will have a scripted encounter. Loot the opened chest for a Red Cog-wheel Ring, a Breastplate +2, the Trollreaper greataxe and a Soot Blackened Apron (1/5), the first of another relic set. When the 14 days have passed, you will likely have some new events demanding your attention, including Troll Sightings. There are four Dire Boars just to the south and past them is a house, a garden with a scarecrow in it and a gate. This is the Eight Legged Curse: monstrous spiders emerging from Bald Hill. Continue east and you'll be able to cross the Shrike River to the north. See here for the complete list of tasks and their rewards. You can take this if you like - skip ahead to the audience with Hargulka and then come back up. Memorize them, set the plates right on the upper level, then go back and enjoy your chest with some gold and excellent armor. You will increase loyalty by three points and get 600 XP. Don't attack him. Eliminate the Trollhounds as a priority because their bites can cause disease. When all the wolves are dead, you can find another cache of minor loot in the bushes just above where the path forks. If you have a character able to cast Stinking Cloud, cast Delay Poison (Communal) on your party. There's a scroll in a bush if you feel a burning need to pick it up. There is a pair of Dire Boars a little further down if you want to do some hunting - Ekundayo can take them out before they barely have time to react. Now to track down Ivar. Success earns you XP while failure earns you pain. When you're ready to proceed, take the stairs down to the Depths. The tempting thing to do is kill Sinnet - he really asks for it. Amiri will announce her intention to kill the creature. Go up the path to meet Sinnet. Cast Stinking Cloud on top of the enemies. This is not essential but it moves the quest along organically. Don't rush into the eastern corridor because there are two traps just past the doorway. He says that the brands are applied with some kind of artifact rather than by hand and then gives you a Wand of Acid Arrow. Travel to Old Sycamore. Hostilities will ensue. Backtrack and continue west.
Act 2 - Troll Trouble - Pathfinder: Kingmaker - GameFAQs These are fairly powerful creatures with 102HP and a nasty acid spit attack. After some chit-chat, the battle against the Gargoyle-like Treant will start. You can sell all the Masterwork crossbows that the Snipers dropped while you're at it. The large chest reveals itself to be a Mimic. Go in there both to rest and to buy the Onslaught Gauntlets for Dragn. Speak to him and ask to trade stories. Otherwise, level up another advisor. There is a stash in the south of the encounter area with a Torag's Pendant. They're not hostile, so position your characters strategically and speak to Ivar who will promptly change into a wolf himself. You will find four Ferocious Wolves fighting a single Trollhound. If the player returns the Black Whip to Bartholomew during Guiding Beacon and didn't force him to release or kill Dimwit then the player may recruit him as an advisor; Bartholomew can serve as Treasurer or Grand Diplomat. June 30, 2022 . Nip back to Varrask and give him his tools to recruit him as an artisan. Bartholomew comes across as a perfectly normal person for a wizard, but if the player explores his shed they can find out that he is performing brutal experiments on a captured troll named Dimwit to unlock the secret of regeneration and immortality. Upstairs, you will find a couple of Branded Trolls and some Trollhounds along with three containers. She will ask you to meet her in the Verdant Chambers, unlocking the Just Reward quest. Agree to look for the boy to receive Loyalty +1. Continue west to the next junction and then turn south towards the house of the mage that Dalton mentioned. You will be attacked by three stealthed Ferocious Worgs and a Greater Werewolf. You will have a choice as to what to do with the press. If you tell him to free the troll, Valerie will come over all Lawful Stupid. You will find it to the south of Bridge over the Gudrin River. Go a short distance southeast for more wisp-on-wisp action (an Ancient and two War Wisps). Let's just say that robbing the corpse may not bring you good luck. Locations outside the areas you've explored so far will be above your level so be careful how far afield you venture. There's not really much to see there unless you have a thing for wyverns. You can sell all the Masterwork weapon that you picked up in the Lonely Barrow to lighten your load.
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