The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. ObjectVariable setVelocityModelSpace [x, y, z]; x will shift left (negative) to right (positive), y will shift backwards (negative) to forwards (positive), z is up (positive) and down (negative) relative you the objects facing direction. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT You cannot go prone with a launcher. This item will only be visible to you, admins, and anyone marked as a creator. I can change the price, carry limit, but don't find the speed option. PROFILE, Terms Espaol - Latinoamrica (Spanish - Latin America). If damaged: Gradually leak 20% of remaining fuel over time. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the Meda's usually-incomplete-never-to-be-completed project dumping ground. Turret Speed :: Arma 3 General Discussions - Steam Community While convenient, it broke other vehicle physics in the game. should free up the scroll wheel for more practical function like speed control. But what is the best way to do it relative to the direction the vehicle is facing? The Arma 3 Tanks DLC is supported by a major Arma 3 platform update, introducing a wide variety of free new content and features. Here's some data. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS No matter the variant, they all utilise Composite Armour plating. The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Notable Traits Recruitment radis is shown with a circle when you select your camp/outpost/etc on the map. Scrolling slower (or in smaller increments) should improve turn speed a bit. One of the most significant additions to Arma 3 is the introduction of underwater environments Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. OPREP - SENSOR OVERHAUL | Dev Hub - Arma 3 Tom_48_97 | Arma 3 scripting, increase gas uptake For those I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. I disabes the mod, and its works. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Drones | Free Full-Text | A Preliminary Study on the Development of a At least 40% of incoming damage on the engine will always be shared with the Strider's "health" pool. edit: Sorry havent looked in the comments that you already found it. Steam Workshop::Vehicle Speed Control - Steam Community Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. Something like this: I wouldn't do this if players are in the SDV because it will have a somewhat jerky motion, could cause nausea . Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. Game updates, videos, pictures, discussions, help, and more. . 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 200+ km/h. Otherwise, like Yannick said, it does have a max rotation speed. Increasing a vehicles top speed - ARMA 3 - Bohemia Interactive Forums Arma is a very CPU-intensive game, much affected by processor single core performance. A Strider looks over cargo containers at Malden airport. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Press J to jump to the feed. Weight Drawbacks OPREP - VEHICLE CUSTOMIZATION | Dev Hub - Arma 3 WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. Conditions. In-game however, the Strider is unrealistically shown being able to resist an impossible amount of punishment even from medium-sized IEDs as statistically, its body has an even higher armour value than that of the Hunter's. Railgun - Wikipedia I'm sure they exist in simple form, you shouldn't need some massive .sqf or whatnot to do something so simple Hey, armaholic Is down yeah but try finding it on web archive. CRV-6e Bobcat tracked engineering vehicle, MH-9 Hummingbird recon/transport helicopter, AR-2 Darter & Tayran AR-2 quadrotor UAV variants, MQ4A Greyhawk & K-40 Ababil-3 attack|recon UAV variants, COMPANY 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. Can someone clue me in on where to find these scripts, or how to make one myself? If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. Strider, Strider HMG, Strider GMG Strider | Armed Assault Wiki | Fandom For those insertions where surprise is key, deploy the SDV and approach the target from below. As you are unarmed, you have nothing to raise/lower. By How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. Primary armament Press J to jump to the feed. I was curious about how fast a player could run forward in a single direction. Recruitment - Vindicta Player Guide Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. The hull can resist up to 200 points of damage. Butt-scooting with a primary weapon (one stance up from prone) goes 0.456 m/s, Butt-scooting with a secondary flickers around 0.4 m/s. its a big problem =( You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Would be good to have wheel spin and skid if using 'E' from a standing start. Powered by Invision Community. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. enemy So the question that i have is a two-parter: 1. It reduces up to 20% of incoming damage from HE-type munitions. Mousewheel up= +10kph Mousewheel down= -10kph. Any chances of adding a keybind to engage/disengage cruise? modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Very useful with HAFM naval units. PHYSICS Could you help me with that, please? Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna It takes 20% less damage to hits to HE-type munitions. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Striders have base armour values of 200. I'll record a video showing the error with Gun Shop and post here to show what's happening. November 24, 2016 in Solved. Interior. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. Good night! enhancing the vehicular experience of Arma 3. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. Promotional screenshot released during the pre-Alpha. The Strider's body can survive 1,600 points of damage. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. I'd assume in MP execute that locally to the driver. The mod works for all vehicles that use tank, car or boat physic modelling. If you want to edit a config file that is in .bin format you need to use Arma 3 Tools to convert it. The Strider will have incredible difficulty fording over bodies of water. As often as it's done Vehicles: How add from mods and how to change speeds About the mods, i found the config for the cars, but its in .BIN format. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Can be slingloaded The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. Variants By Texas General Knowledge CDL Practice Test. Once all these conditions are met you can enlist fighters to your cause. Armed with working periscopes, ArmA 3 Vehicles | Armed Assault Wiki | Fandom How about adding gears while we're at it? You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. It's not as indepth as your solution but it is there. By It takes 200% increased damage from high-explosive (HE) type munitions. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. Hold [Left Shift] to increase throttle and gain altitude. 1) How to change the vehicles (car/boats/heli/planes) speed, please? By using this site, you agree to our Terms of Use. In short, vehicles now have a bunch of animation and texture sources you can play with. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. Destroying the engine will not cause a catastrophic kill on its own unless the Strider is at critical "health" status. VEHICLE IS ALWAYS AN OPTION. Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. Press question mark to learn the rest of the keyboard shortcuts. Pull the nose down [W] to gain speed and up [S] to lose it. It does not have the necessary level of armour protection that would be required to ensure the safety of its occupants or the vehicle itself from Improvised Explosive Devices (IEDs). Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Any way how to edit it? 2- The option to turn on lights on vehicles just disappears =( The M8 Armored Gun System (AGS), sometimes known as the Buford, is an American light tank that was intended to replace the M551 Sheridan and TOW missile-armed Humvees in the 82nd Airborne Division and 2nd Armored Cavalry Regiment (2nd ACR) of the U.S. Army respectively.. The first thing that i want is change the speed from normal vehicles, already on Arma 3. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. The Strider is a four-wheel drive armed reconnaissance vehicle. rentcagliari.com Informacin detallada del sitio web y la empresa When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. base for a surprise night-time raid. da mimic script pastebin limitSpeed - Bohemia Interactive Community ^ A low gear would certainly help for steep terrain. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. I can't find the PBO of the original Arma 3 vehicles. If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. & It is incorrectly classified in-game as an MRAP. Please see the. vehicle A guide to graphics settings vs frame rate for Arma 3 in 2021. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Depletion of its integrity will always result in a catastrophic kill. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. The adjustable periscope makes the Strider highly useful for reconnaissance purposes. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Excellent mod! to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. You cannot "lower" a launcher. Strider I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Maintaining a constant speed up till now is annoying at best. Vehicles | Arma 3 | Official Website The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). Features Destroying all of the Strider's wheels will be needed to immobilise it. In jets I use 1200 DPI. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Fuel capacity Description Description: Sets velocity vector of an object in m/s. Obilgatory im am relativly new at editing and scripting in Arma3. Unarmed: 4 seats:1 Driver1 Commander2 PassengersArmed: 4 seats:1 Driver1 Gunner1 Commander1 Passenger Momentum, suspension and gravity all play a much bigger How do you even aim? From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. Multiply by 3.6 for km/h. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Love it if you could make it work with the submarines too. telkwa, May 10, 2013 in ARMA 3 - BETA DISCUSSION, It would be far nicer and more enjoyable driving vehicles if you added fixed speed increments instead of a button that when pressed is the equivalent to putting the gas pedal to the floor. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. have at act as an accelerator. M8 Armored Gun System - Wikipedia The Strider's ability to adjust the elevation of its periscope is clearly shown here. This can be provided by nearby houses, or by building tents. So lets see. Maneuver the helicopter sideways with [A] and [D]. The fuel tank can resist up to 100 points of damage before it ruptures. PZL P.7a Deluxe set 1939 1/72 Contents of the box A plastic model to assemble by gluing and painting Many photo-cut pieces Pre-cut canopy masks Decal sheet signed Techmod offering 4 liveries from September 1939 PZL liveries P.7a 123. ARMA 3 - FPS and Graphics Guide 2021 - YouTube The gunner position exclusively controls all weapon systems remotely on the armed variants. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. A guide to graphics settings vs frame rate for Arma 3 in 2021. Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Move the mouse slower. I click it, nothing happens. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. I got a problem with Jozen mod. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Anyway, thank you for all ur help It helped me a lot. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. Speed limiter and auto-cruise modes for vehicles. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Game engine does not support this feature for air vehicle physics. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. gears 1-8 and 2 reverse gears. Speeds listed are forward movement speeds only. marvinzih: do you knew how to fix it, please? As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. The engine (and its fuel tank) is located in the rear of the vehicle in a separate compartment instead of being at the front. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. Powered by Invision Community. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic
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