Moving over to cool giant monsters, theDimachaeron gets an astounding glow-up. Terrax-pattern Termite Assault Drill-Credit: Pendulin. Unless youre set on bringing fancy weapon options, stick with the codex version. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. On the plus side, almost all of them saw points drops, except the Castigator. The Lynx also gets a substantial simplification and a cost reduction, and probably ends up more practical out of it. We see quite a few units get tweaked to remove degrading profiles too, such as on the Blood Slaughterer. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. The Infernus puicks up a big functional improvement too, with its Inferno gun going up to 3d6 shots! The impact was, shall we say, uneven plenty of choices were fine, but there were frequent issues with Forge World units having unintended interactions with newly released rules, and a few choices that were just a bit over-pushed that tended to be over-represented. Depending on how the meta moves, this could help or hinder the Ares. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. They killed my DKOK, thanks a lot after buying a Gorgon. Weapons were all simplified, with the Macro weapon type no longer existing, and the Blast ability added where needed. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. There are some changes in weapons as well stormcannon arrays trade 2 shots for an extra 12 range, melta lances gain blast but swap from 2d3 to d6 shots, and the grav-flux bombard doubles in shots and has a more standard grav weapon statline. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. All of the Artillery platforms and Mortars now do not count the crew as a separate unit, and you simply ignore them for the purposes of combat, they are just for show now! There isnt any massive rules changes, but some minor adjustments and a few buffs/discounts scattered around (or in the case of Venatari, a minor change with a HUGE impact). Las-rippers bump up to 36 range, strength 9, and D6 damage, so theyre very nearly a twin lascannon, and the plasma eradicator trades a point of strength to upgrade from d3 to d6 shots, gain blast, and pick up a point of damage. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account.
All The New Imperial Armor Compendium 40k Rules - Spikey Bits for open , narrative and matched play. If you are a fan of Forge World models and want the chance to use them in your games of 40k then you really should pick this book up, and while I understand that for pure Tyranid players it may seem a shame you have to fork out for the entire book, for those who collect multiple armies it is great having all these profiles collected in one place! Greater Blight Drones are also way better, especially in Death Guard, despite losing the damage on their weapons. Fundamentally, the ability to build yourself an incredibly deadly melee missile at a cut-down price is restored, so I guess enjoy that! It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! The Inquisition get a couple of updated profiles for Lok and Rex bringing these guys up to date! The new Imperial Armour book has been written with the new books in mind and so costings across the board seem to be a lot better to reflect the power of those units. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. Welcome to the Imperial Armour Compendium . The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! BIG bonus. This mighty 224 page book collects together the rules for the majority of current Forge World kits that are available to buy over on the Forge World website (It doesnt include any discontinued models so keep that in mind if you have any older kits, these will receive separate Legends support over on Warhammer Community allowing you to use these in friendly games). Corbax isnt bad, but hes not exciting, either. Time will tell. Aquilon Custodians [CORE] : Fists and bolter is 5 points cheaper!?!?! Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. No longer will you have to flick back and forth to the very back to find your factions points! 21.8M . Units have also had the CORE keyword added, setting them up to be futureproofed for a future Custodes Codex. As with the Space Marines we see a number of points adjustments that bring both of these forces in line with each other.
Warhammer 40k codex release dates and news 2023 - Wargamer Really onlyStone-Crusher Carnifexeshere they cant be taken as broods any more and went up a bit in cost when they probably didnt need to. Next, what if you want an incredibly stupid super-sized Lord of War drop pod? Engineers are less exciting they lose their weird super shotguns and are basically kind of boring. We also see some sneak peaks at what weapons may look like in a future Astra Militarum book with a Vanquisher cannon being listed as S16, AP -4, D9 with +1 to hit Vehicles and Monsters I am suddenly very glad i went with rule of cool and armed my Krieg Leman Russ with a Vanquisher cannon! Legio Xestobiax Reaver Titan. Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. And now for the biggest gut punch: None of the Dreadnoughts listed here have the HELBRUTE keyword, meaning that until an FAQ corrects this, they dont get legion traits. Imperial Fists Fellblade. This will be a process as getting to all the factions, but for now you can find all the points including Forge World, Special Rules, Stratagems, Warlord Traits, Points, Search: The trove warhammer 40k codex. Wings: Seriously, this thing is off the charts good now, to the point where I wonder if the melta shots change is a typo this seems to out-compete most main battle tanks, never mind transports. Loyalist Knight Atrapos. All the titans are losers (except the warhound). Whereas before Chaos players could laugh at loyalists forced to play around unit restrictions thanks to the Relic rule, now were in the exact same boat as loyalists, in that many of the units that you might take from this book now cost you 1 CP to add to a detachment. Adrasite Spears remain unchanged (and mostly garbage anyway). Its much more interesting now with 6 shots in either standard or supercharge, at strength 8, ap-3, and 2 damage in standard mode, bumping up to strength 9 and damage 3 when supercharged. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Much the same as their imperial counterparts! Finally,AdMech get the same incredibly busted improvements to the Termite as everyone else, and keep their two Secutarii datasheets. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Venatari Custodians[ CORE]: Woo buddy, am I excited. In a move for anyone who loves the Mole Launcher too, the squad can now have this as an attachment too rather than having to replace squad members! Medusas of all flavours get a more functional boost some go up in cost slightly, but the damage on their big gun increases to d6, obviously very nice and much more scary to be up against when theyre well hidden. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. Vindicator Laser Destroyer. It lost the ability to shoot twice. This 224-page hardback book provides you with all the datasheets and supporting rules you need to unleash the fury of your most powerful units in Warhammer 40,000.
imperial armour compendium 9th edition pdf trove - PAPADO To start with, its bumped up to 30 wounds. Cerastus Knight-Castigator. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. Fast, durable-ish units that are OK in melee is absolutely something the guard range is badly missing for 9th, so it does feel like a Krieg Vanguard or Outrider to use some of these is a genuinely plausible option. If youd asked us to pick units that were at real risk of just getting nuked from orbit in a re-write this would have been high on the list, so it getting to keep doing its thing, only even better, is a huge relief for nid players. If youre going Krieg, its because you love the models or want to declare cavalry charges! Im here to talk about CHAOS! The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. Announcing The Goonhammer 2023 Global 40k Campaign. So yeah, 2+ save, and 5 points cheaper for what you probably were already doing with this unit. Chaos Daemons get some welcome points adjustments, no longer have we got to have points values tied to the Gods holy numbers! With a big laser: cooler. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. as well. Agamatus Custodians [CORE]: No weapon or stat changes, but the base chassis is 5 points cheaper which is swell. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! The Kustom Stompa not only gets a decent points cut to 800 points, but also gets ome much improved weapons such as the Belly Gun now getting 3D6 shots! With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. Caladius Grav-Tank: Lost the -2 to charge grav ability, kept fly. Back at the launch of the 8th edition of Warhammer 40,000 we saw a series of volumes from Forge World collecting together all the rules for Forge World units in the new edition of the game. If so, that sucks Drills at least were something Id have liked to see stick around in Death Guard armies, and the loss of them is a major blow to a lot of current competitive builds. Since Veterans have a real use case at the moment, this seems honestly fantastic. They all picked up a substantial number of wounds, with a warhound now having 50 wounds and a warlord 120, but dropped in toughness, with the warlord the only titan at T9. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units. Stillprobably not durable enough for how hard it is to hide and the cost, but much, much closer to something you want. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. Both options are now a pretty substantial firepower boost. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. While the main gun remained essentially the same, both types of sponsons got a shakeup. Credit: That Gobbo. Ankbars Expedition Kharadron Overlords, Podcast: 110 | Wolves and the Watch Sprues & Brews. We are using cookies to give you the best experience on our website. Leviathan Dreadnought. The Lords of War are all kind of losers by virtue of there being no real way to slot them into an army now that the Supreme Command detachment has changed. You can find out more about which cookies we are using or switch them off in settings. These headers then drill down further into the various factions within that bucket, detailing any specific rules or codex interactions, all the datasheets and then the points values collected together at the end of each faction in the much easier style seen in the other Codex releases for 9th edition! If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. The good news is, it gained 4 wounds. Right out the gate, theCarnodon gets a minor discount and some extra wounds nothing exciting, but nothing to sniff at either. Sadly, the Seraptek construct is a loser, getting toned down in power on pretty much every axis and then goingup in points.Ive got nothing here this model is awesome and deserved better. ability rather than regularWaaagh!, meaning that you need an alternative boss if you want to buff up infantry. All of the big tanks are surprisingly usable for their points and could easily be seen in an army if not for that 3 CP tax to take a superheavy auxiliary. Really like the changes so far! Not only do we finally get a Titan Legions faction we can draw our army from, but we also get some massively reworked Titan profiles! On the whole, the Kytan is better as a unit, but still worse than it was in 8th edition because its a Lord of War and in 9th edition those are terrible if they cant be your Supreme Commander. The Kannonwagon and Kustom Stompa are the two that miss out, but its nice for the rest. This makes the Exalted Daemons much easier to take in a game, and I cant wait to include them in lists again as they are some of my favourite models and deserve to be on the battlefield again! Alright, onto the shared units, I guess. The Stormblade andPraetor stand out a bit as both get a signifcant bump to their main guns, with the Stormblade going up a point of damage and the Praetor getting an extra D6 shots on the firetstorm mode. At a high level, you generally see: With that out the way, on to the factions. Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. This ability is included on most relic units dawning from the Horus Heresy era if a unit has this ability on its profile then the detachment it is taken in increases in cost by 1CP. A bright point is his dreadfire claw switching from damage D6 to damage 4, but without the absurd durability he used to have, and without the choice of warlord traits, hes not bringing much to the table. It had a good run. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. **Somebody give Forge World a camera**My first look at the Imperial Armour Compendium from Forge World.Price 40EnjoySave on Warhammer 40K here: - Elemen. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. Minotaurs Imperial Fists with Duellists and Stalwart chapter tactics. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! They overly complicated old void shield rules have disappeared, now using the new rules we talked about for the Astraeus. The second rule isnt really a rule its a set of recommended traits and parent chapters for various Forgeworld created chapters. are! A nice little boost overall. Join us on www.youtube.com/spruesbrews from 7pm - 9pm each Sunday! Luckily the new Imperial Armour Compendium is here to solve both those problems, and GW have been kind enough to send us a copy. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. While it only has 32W, its got T9, a built in 4++ against shooting and the right keywords for Lightning Fast, making it extremely non-trivial to kill at range, especially if you stickFortune on it as well. Whirlwind Scorpius. In the points section these are listed correctly however. The Kharybdis Assault Clawmight be for you. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. In Lords of War land the Cobra and Scorpion also both got respectable point cuts and arebetter than they used to be, but probably still dont have a serious role in lists. This also applies to the Chaos Titan Legions too, who essentially get the same datasheets but with suitably chaotic keywords! I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. 9ed Imperial Armour - Compendium PDF Original Title: 9ed Imperial Armour - Compendium.pdf Uploaded by Copyright: All Rights Reserved Available Formats Download as PDF or read online from Scribd Flag for inappropriate content Download now of 212 The Reaper has been dialed back abit from its absurdly pushed position in Chapter Approved, going up a few points and being standardised to the Raider profile, but it keeps the ability to be Covens so can still abuse Dark Technomancers to your hearts content, with the big profile of the main gun even getting a damage boost.