Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. Added more areas to plant fruit trees in the IF2R greenhouse. Fixed an issue where the game froze when players warped to Joja ???. Grandpa's Farm is also not available on mobile at this time. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Fixed an issue where Linus extended a void viewport during Victor's 3 heart event. SVE and IF2R will not load unless required mods are installed. Fixed an issue where grass grew above static fences on Grandpa's Farm, clipping into them. Fixed an issue where trees could grow inside the minecart cave on IF2R. I've got the urge to make my famous giant omelet but I'll need two dozen eggs. Added a "Smaller Desert Map" configuration (default = "false"). It smells heavenly. Added additional lore about Castle Village in Sandy's 5 heart event. Join. Added backend stuff in preparation for the new NPCs. One such issues was NPCs allowing the player easy victory in year 2+. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Adjusted the artifact spawn rates at Blue Moon Vineyard. 's 10 heart event. Redesigned the dirt crop field configurations for IF2R. Slightly adjusted Sophia's collarbone due to feedback. She's now "neutral" when gifted vegetables and forage instead of disliking them. Added the "Wind Effects" mod, developed by CatCattyCat, to the SVE recommended mods section. Fixed an issue where water wasn't correctly displayed in Deep Cave on IF2R. In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. Fixed a bug where players got stuck in the Wizard's 2 heart event. Year 2 prerequisites are unchanged. Shearwater Bridge's design has been changed to a large stone bridge. Fixed the compatibility patch for the More New Fish mod. Now that you've built a furnace, you can smelt some metal. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. Removed a cherry blossom tree and grave stones from ???. Your task is to make it to level 100 in the. Edited Shane's 7 heart event to be more negative and indirect. There are 4 types of Help Wanted quests that can be posted. 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. Fixed an issue where Claire permanently stayed at home when married if players had the "Looking For Love" mod installed. Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). They're now more direct, concise, and neutral. Fixed an issue where the Joja Grandpa's Farm land expansion property deed was mixed up with the Aurora Vineyard Property Deed. IF2R and SVE now both have their seperate packs and will activate accordingly. Added a quick event for Lewis outlining Community Day. Players must type "world_bushreset" in the SMAPI console in their existing save file for this to take effect. Slightly alters the design of the furnace, kiln, beehives, kegs, seed machine, cheese machine, and mayonnaise machine. Added the Custom NPC Fixes framework to SVE (no longer a required download). Players with exisiting SVE saves may receive many letters all at once, including letters that are irrelevant. Added two new maps: Willy's Room and ???. Pelican Town Lamps now turn on at 7pm instead of 8pm, to eliminate inconsistency with the way light is handled. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. It updates the base game, introducing new areas and characters. Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. 10-18-2020: Fixed an issue where the harder community center bundles configuration could be toggled on if players had installed the More New Fish mod. Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. Progress is going well!). Fixed an issue where players couldn't access the Grampleton Fields railroad station or walk back to the Stardew Valley railroad station. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Ship 100,000g worth of freshly cooked items. If players still have the bush, they'll need to install the destroyable bushes mod to remove it. Changed all references in events using the wizard's last name "Rasmodius" to his first name "Magnus". !MAJOR CHANGES IN FILE STRUCTURE!!! Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Fixed an issue where not all SVE shadows were disabled if configured to. Family members of the legendary fish have returned to the valley. Updated Andy's, Sophia's, and Susan's farming frame data. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Extended the entrance in the desert railway to the Crimson Badlands. Fixed a bug where Olivia would stand in the town plaza all day like a complete weirdo. Cash in the Omni geodes to finish the museum and skip the statue. IF2R is no longer required to use the new world map. Fixed an issue where farmhands didn't get ??? 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. Fixed a clipping issue with Kent's schedule in Pelican Town. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). 10-06-2020: Fixed an issue where concession tastes reported bad data in the SMAPI console. Perfect for players who want to use Calico Desert for placing objects. Thought you might like to see how it is going! Quests will repeat over time, regardless of whether they have been successfully fulfilled in the past. Fixed an issue where players couldn't ride their horse through the backwoods shortcut. Added 5 new maps called "Grampleton Suburbs", "Grampleton Suburbs Train Station", "Grampleton Coast", "Scarlett's House", and "Hank's Garage". She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. The HMTGF statue can now be found in Pelican Town. Fixed an issue where other mods re-skinning shadow brute monsters were invincible if players had seen Krobus' 10 heart event. This was due to the original greenhouse overlapping the "front" layer. This will prevent installation errors. Fixed a layering issue where Gus' couch clipped into him. Removed building objects (static mushrooms and flowers) in player pathways on all maps. Only triggerable year 1 in spring. Fixed typos in Penny's seven heart event. 09-29-2020: Fixed an issue where farmhands got a black screen freeze when the host started the aurora vineyard quest line. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Fixed an issue where Lance wasn't tracked on the world map if NPC Map Locations was installed. Investigate the Community Center, Enter the Community Center and examine the Golden Scroll in the. 10-16-2020: Shearwater bridge is no longer locked off. 09-19-2020: Fixed the viewports for Sophia's, Victor's, and Olivia's 12 heart events. Fixed a bug where Sophia didn't return home after running errands during marriage. It has more buttons than a regular remote. Important for NPCs who live far away Added a new character named "Lance", an adventurer hailing from the First Slash guild. Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! All outdoor SVE locations with bodies of water may now be fished from. Fixed an issue where players couldn't unlock Sprite Spring if "Romanceable Rasmodia" was installed. Further adjusted prices in "certain shops". Others will arrive on random days between years 1 and 4. Stardew Valley is an open-ended country-life RPG! The Wizard no longer refers to finding an apprentice (dialogue) if Morgan is present. Farm computers will now detect crops planted at the old community garden and grandpa's shed. Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. How low does it go? https://twitter.com/FlashShifter. Removes static plants, boxes, flowers, and barrels from the IF2R greenhouse interior. Fixed an issue where there was a stray tree shadow in the Joja takeover of Pelican Town. Default = "false". Remodeled Andy's house and FairHaven Farm. Adjusted more crafting recipes for the balanced crafting configuration. Players couldn't place buildings on certain tiles on IF2R when using the "Sandbox" layout. Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. Fixed a graphical glitch with the fences provided by default in SVE. Simplified the internal code that prevents the mermaid's bracelet, galdoran gem, super starfruit, and aurora vineyard property deed from being gifted. Fixed an issue where several NPCs were taking long routes, cutting through Blue Moon Vineyard. Fixed many various typos in location messages and dialogue. Players were unable to plant any crops since debris would re-spawn after closing the game, erasing all progress. Fixed an issue where on rare occasions there were graphical glitches at the Pelican Town community garden. It can also be obtained through the Traveling Cart or in The Mines after activating the Shrine of Challenge or during the Danger In The Deep quest. Changed the Wizard's arctic shard dialogue if married to the player. Added the ability to plant fruit trees at Grampleton Fields, Grandpa's Shed Greenhouse, and Garden/Town East. He will visit the community garden and community keg area early in the morning during spring, summer, and fall. If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! Swapped the Wizard's "angry" and "surprised" expression indexes for better compatibility with other Wizard mods. Sophia and the Wizard have received many new elaborate schedules. Nerfed the Rapier's maximum damage and critical rate. Edited all locational messages to be more neutral and direct. Huge thanks to Shekurika and Moe from the Ridgeside Village development team! Added two new maps: Iridium Quarry and ??? Added the Custom NPC Fixes framework as a required mod. SVE characters will now use their sleep frames when married to the player (farmhouse). Fixed an issue where Scarlett clipped into Sandy during Community Day. Fixed an issue where players got stuck during Sandy's 5 heart event. Adjusted the entrance staircase in the wizard's tower for compatibility with others mods. Simply having the item in inventory when talking to them will not complete the quest. Fixed a bug where artifacts spots wouldn't yield anything in custom maps. Claire, Martin, Morris, and Marlon have been removed from the introductions quest. Added a new cooking recipe sold by Krobus. Villagers will reward the player with gold equivalent to three times the item's normal value, which may make Item Delivery quests a more efficient method of earning money from items than shipping them. Added a new section and graphic to the descriptions page titled "Donations". Added "Lower Profit Margins" as a configurable addition (default = false). This is a collaborative wiki for the mod Stardew Valley Expanded. !! Added new music - three tracks from Octopath Traveler: 'Sunlands', 'Dark Cavern', and 'Primrose The Dancer'. Nerfed the quarry on IF2R due to requests. -Farmhands completing the aurora vineyard quest didn't take effect for the host player. 10-06-2020: Added movie theater and concession taste data for Claire. Fixed an issue where Sophia's special schedule additions (after seeing her 8 heart) didn't work correctly. Fixed an issue where the new fish would cause crashes. Must be toggled to true before save creation to take effect. Clicking the X at the top of the window will close it and there's a button under the journal window to cancel the selected quest. Added six new characters: Claire, Alesia, Isaac, Camilla, Dusty and ???. Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. Added explanations for the IF2R configurations, located on the descriptions page. Fixed an issue where artifacts and one-time spawns would disappear after rainy weather in outside locations.
How to Find Linus' Basket - Stardew Valley Wiki Guide - IGN FIX FOR SEASON_DUSTY CRASHES: Throw out [CP] Karmyllas Immersive Maps and [TMX] Stardew Valley Expanded Locations from the mod directory, then reinstall the files. Fixed a bug where the ice festival displayed spring tiles. Thank you for understanding! The Earth Obelisk is a type of farm building purchasable from the Wizard at the Wizard's Tower after finishing the Goblin Problem quest. Fixed artifact spawn rates at Blue Moon Vineyard. I'd recommend deleting the "Mods/Stardew Expanded" folder you have, and then reinstall the full SDV Expanded pack that you download. -The trash bear disappeared Dusty from his doghouse (poor Dusty). Willy sends a letter alerting the player when they meet the requirements. (Seeing the mod author fix all of these bugs fills you with determination!!!). Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. 10-18-2020: Adjusted Sophia's 12 heart triggers. (These fixes fill you with determination). This event is triggered from 8:00AM to 2:00PM, only during year 1. Players could manually turn in the junimo scroll to the wizard in forest west (rare schedule), preventing Aurora Vineyard quest line completion. Fixed an issue where players with Immersive Farm 2 installed (the original) got stuck behind a pillar when entering the secret woods from their farm. Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. Re-tiled several areas on IF2R, Grandpa's Farm, and the Jenkins' Residence interior. Moved a bench near the community center in the Joja takeover of Pelican Town one tile to the left to help avoid collision issues on the day map patches occurred. Fixed Victor's dialogue during the Stardew Fair. Fixed a couple typos in locational messages and events. Victor has received a new event, taking place at Shearwater Bridge during spring, summer, and fall. Fixed compatibility for the Stardew Valley Aquarium mod (for real this time!). Fixed an issue where SMAPI gave warnings regarding tile sheet load orders for many maps. Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. Unlike other quests, The Player does not have to earn them while the quest is active. Fixed several miscellaneous syntax errors. There is a Directory of all pages to look through. Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline. Moved the Immersive Farm 2 Remastered download to the "optional" section. It can be found on the descriptions page. Fixed an issue where debris could spawn in out of bound areas on GF. It has it's own warps file in the misc downloads section. Changed Shearwater Bridge dimensions (80x40 > 60x40). Implemented due to requests. 's schedule. Buildings clipped into the backyard cherry blossom tree on IF2R. Fixed an issue where Marlon and Gunther sometimes faced the other way behind their counter. Fixed an issue where extra layers in Pelican Town and Grandpa's Farm weren't correctly drawn with time change patches. Players will need to explore to find it! Jace's shop at ??? Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. Adjusted the position of the cherry blossom tree and table in the backyard of IF2R. Designed new waterfall sprites and animations. 09-19-2020: Fixed several miscellaneous map glitches. Unlike Help Wanted requests, these orders are automatically filled without speaking to the requestor. Changed the directory of the SVE tilesheets, allowing other modders to modify them. Fixed an issue where Claire insinuated she was working inside Joja mart on Sundays when actually working at the cinema. Added a new included framework developed by Esca (Farm Type Manager developer) to SVE called "Custom NPC Exclusions". Fixed an issue where Daggerfish was missing fish pond data. Added an NPC guide to the optional download. Added sleeping frames for all Stardew Valley Characters (SVE) characters. The Wizard had incorrect frame data at the ice festival. Changed Demetrius' and Robin's Luau dialogues. This will allow me to make edits, fixes, additions, and updates to the town/interior maps. Added a new letter containing a fun decorative object players receive after earning 10,000,000g. Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. I have an idea.
Expanded Storage at Stardew Valley Nexus - Mods and community 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. If players are updating to 1.7, they must remove "[zCP] FlashShifter's Seasonal Edits" and "[CP] Karmylla's Immersive Maps - SVE EDITION" from their mods directory. Her mod requirement has been removed. Added a new festival called "Joja Day". Makes the greenhouse slightly larger with designated fruit tree spots. Fixed an issue where players couldn't place furniture in some areas west of Cindersap Forest. Fixed an issue where players glitched into a wall in the Jenkin's Residence when jumping off a chair. Marnie has received a new event, taking place in her small crop field during the summer when the weather is sunny. Altered the desert pillars to match canon. Evelyn wants to surprise her husband with a gift.
East Scarp Wiki | Fandom Added underscores to IF2R configuration names for easier legibility. Deleted many flowers in Cindersap Forest due to requests. You received a letter from the local wizard. Shearwater Bridge is now the entrance to the town. We currently have 1,532 articles about the country-life RPG developed by ConcernedApe. Changed Crimson Badland skeleton, mummy, and slime appearances. Added a compatibility and modder resources section on the SVE descriptions page. Fixed an issue where players couldn't plant trees on several tiles on on Grandpa's Farm. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. This event is triggered between 8:00am to 5:00pm, when the player has reached three hearts with him, during sunny weather. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk.