Many exising SoundStyles found in the SoundID class are pre-configured with various playback customization. The second concept is the SoundStyle, which is an object representing a sound asset and associated playback settings. GitHub blocks most GitHub Wikis from search engines. Well occasionally send you account related emails. TConvert can extract the Terraria sound files and save them as .wav files that you can easily load into VLC or whatever media player you have on your computer. Vanilla NPC Field Values Use this approach if you know a specific enemy or item makes a sound and you want to find that sound. Here is how multiple tweaks can be used in a single with statement: Volume defaults to 1f (100%) and can range from 0f to 1f. This method is in the Terraria.Audio; namespace, so make sure you have using Terraria.Audio; at the top of your .cs file. For example, when an Item is used, the Item.UseSound is played automatically. I don't know why, but every few seconds the game would drop to like 3 frames (I also have a good PC) and that fixed it immediately. Definition at line 100 of file MusicWrappers.cs. This mod requires OpenCubicChunks 0.0.1055+ to work! There is also an extremely rare Zombie_12, which is a human saying "quack". Amethyst Squirrel. To play an existing sound, simply call the method: Wherever makes sense, but commonly ModNPC.AI or ModProjectile.AI are the most frequent places to manually play sounds. In your Terraria install folder, you'll find hundreds of sound files in the C:\Program Files (x86)\Steam\steamapps\common\Terraria\Content\Sounds folder. Ammo Box (buff) Amphibian Boots. Press question mark to learn the rest of the keyboard shortcuts. If this isn't the right place to post this, please tell me where to go instead. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Yep. Terraria.ModLoader.Audio.MusicStreaming Class Reference, override void Stop(AudioStopOptions options), // could use a buffer pool but swapping music isn't likely to thrash the GC too much, Terraria.ModLoader.Audio.MusicStreaming.path, Terraria.ModLoader.Audio.MusicStreaming.SubmitSingle, Terraria.ModLoader.Audio.MusicStreaming.bufferCountPerSubmit, Terraria.ModLoader.Audio.MusicStreaming.bufferMin, Terraria.ModLoader.Audio.MusicStreaming.IsPlaying, Terraria.ModLoader.Audio.MusicStreaming.instance, Terraria.ModLoader.Audio.MusicStreaming.Stop, Terraria.ModLoader.Audio.MusicStreaming.sampleRate, Terraria.ModLoader.Audio.MusicStreaming.bufferLength, Terraria.ModLoader.Audio.MusicStreaming.PrepareStream, Terraria.ModLoader.Audio.MusicStreaming.stream, Terraria.ModLoader.Audio.MusicStreaming.CheckBuffer, Terraria.ModLoader.Audio.MusicStreaming.channels, Terraria.ModLoader.Audio.MusicStreaming.buffer, Terraria.ModLoader.Audio.MusicStreamingOGG, Terraria.ModLoader.Audio.MusicStreaming.EnsureLoaded, Terraria.ModLoader.Audio.MusicStreamingMP3, Terraria.ModLoader.Audio.MusicStreamingWAV, Terraria.ModLoader.Audio.MusicStreaming.FillBuffer, Terraria.ModLoader.Audio.MusicStreaming.MusicStreaming, override void Terraria.ModLoader.Audio.MusicStreaming.CheckBuffer, void Terraria.ModLoader.Audio.MusicStreaming.Dispose, void Terraria.ModLoader.Audio.MusicStreaming.EnsureLoaded, virtual void Terraria.ModLoader.Audio.MusicStreaming.FillBuffer, override void Terraria.ModLoader.Audio.MusicStreaming.Pause, override void Terraria.ModLoader.Audio.MusicStreaming.Play, abstract void Terraria.ModLoader.Audio.MusicStreaming.PrepareStream, override void Terraria.ModLoader.Audio.MusicStreaming.Resume, override void Terraria.ModLoader.Audio.MusicStreaming.SetVariable, override void Terraria.ModLoader.Audio.MusicStreaming.Stop, void Terraria.ModLoader.Audio.MusicStreaming.SubmitSingle, byte [] Terraria.ModLoader.Audio.MusicStreaming.buffer, const int Terraria.ModLoader.Audio.MusicStreaming.bufferCountPerSubmit = 2, const int Terraria.ModLoader.Audio.MusicStreaming.bufferLength = 4096, const int Terraria.ModLoader.Audio.MusicStreaming.bufferMin = 4, AudioChannels Terraria.ModLoader.Audio.MusicStreaming.channels, DynamicSoundEffectInstance Terraria.ModLoader.Audio.MusicStreaming.instance, override bool Terraria.ModLoader.Audio.MusicStreaming.IsPaused =>, override bool Terraria.ModLoader.Audio.MusicStreaming.IsPlaying =>, string Terraria.ModLoader.Audio.MusicStreaming.path, int Terraria.ModLoader.Audio.MusicStreaming.sampleRate, Stream Terraria.ModLoader.Audio.MusicStreaming.stream. To play a sound manually, use the SoundEngine.PlaySound method. I have searched the existing issues Version Latest public-1.4-alpha OS Windows Platform Steam Description The music sometimes 'stutters' and will repeat. For example, you may wonder about the quack sounds that ducks play on occasion. Amethyst Gemspark Wall. For example, if we use NPC.HitSound = SoundID.NPCHit4; in our ModNPC but find that the volume is too high to fit our enemy, we could create a SoundStyle copy with custom volume like this: NPC.HitSound = SoundID.NPCHit4 with { Volume = 0.7f }; The with syntax works with modded and vanilla sounds, and also allows multiple tweaks. You signed in with another tab or window. To use code using old approaches, you'll need to fix the code. It's been a while since my last post, but now i'm back Press J to jump to the feed. They need to patch ASAP. For reference, the following are the allowed parameters for Wav files: Music -- Music is handled in a separate manner. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Some sounds play automatically, while others can be manually played. If you know of other possible solutions, we look forward to receiving a message from you at the end of this article.Check internet connection. The Zombie_10 and Zombie_11 sounds are weighted to 300f each, and the Zombie_12 sound is weighted to 1f. If you need to view the old 1.3 version of this wiki page, click here. Is there an existing issue for this? Ammo Box. The most common usage of sounds is to play them when certain events occur. TModLoader 1.4 Lag. Toggle navigation TCF By searching NPC.SetDefaults or Item.SetDefaults using the ItemID or NPCID number, you can easily find sounds corresponding to what you want. The indexable preview below may have Note: The spread sheets are currently out of date, so you'll have to convert the number it says to a SoundID field. byte [] buffer. Music repeats a note every 20-30 seconds. Can't get a consistent 60 fps even though I have a pretty high end system. When using an existing SoundStyle, you inherit the playback settings assigned to that SoundStyle. I just don't hear anything. Reddit and its partners use cookies and similar technologies to provide you with a better experience. We can now use this information to implement a new duck correctly. you directly to GitHub. The music sometimes 'stutters' and will repeat a note. right click on the sound icon then sound settings then advanced sound options and where it says terraria unmute or bring the slider up to 100. hope this helps. Press question mark to learn the rest of the keyboard shortcuts . By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There are no ads in this search engine enabler service. To adapt old code from your mod, you'll need to make a SoundStyle as taught in the SoundStyle section above. This appears to have fixed it, but I'm not entirely sure. In your Terraria install folder, you'll find hundreds of sound files in the C:\Program Files (x86)\Steam\steamapps\common\Terraria\Content\Sounds folder. I think I may have had this issue before, but I don't remember the solution. Playing them all one after the other can be a quick way to find a unique sound to use. Press J to jump to the feed. Already on GitHub? 1 [deleted] 2 yr. ago I have tried that, and it didn't work. And I only have cheating/debugging mods. Parameters AddMusicBox () Allows you to tie a music ID, and item ID, and a tile ID together to form a music box. You'll want to consult the Finding Sounds section below if you are trying to find a specific sound. use native Win32 platform version of FAudio instead of ffmpeg, [1.4] Reverting FAudio to ffmpeg causes music to glitch once again, https://github.com/tModLoader/tModLoader/blob/927e175d6492eb428e8514249416f1c3c106782f/patches/Terraria/Terraria/Libraries/Native/Windows/FAudio.dll?raw=true. Definition at line 68 of file MusicWrappers.cs. Definition at line 85 of file MusicWrappers.cs. Using randomness or timers can help make your content seem natural. With this information, we can update our code. This mod requires Hammer Lib 2.0.6.28+ to work! privacy statement. TML expands your Terraria adventures with new content to explore created by the Terraria community! For example you might find code like SoundEngine.PlaySound(12); or SoundEngine.PlaySound(4, (int)base.position.X, (int)base.position.Y, 7);, but attempting to use this code in a mod will result in errors such as No overload for method 'PlaySound' takes 4 arguments. Definition at line 112 of file MusicWrappers.cs. Vanilla Item Field Values Now, we open up the wiki and find the entry with the ID of 12: The button and/or link above will take All I can provide, unfortunately, is that it is at the beginning of the Dungeon music. I've recently moved to the Steam version of tModLoader since my old hard drive has kicked the bucket. Definition at line 52 of file MusicWrappers.cs. For example, SoundStyle ExampleGunsSoundStyle = new SoundStyle("ExampleMod/Assets/Sounds/Items/Guns/ExampleGun_", 3); would randomly play ExampleGun_1, ExampleGun_2, or ExampleGun_3 with equal chance. Definition at line 76 of file MusicWrappers.cs. This means that the Zombie_12 sound will play about 1 out of every 601 quacks: Previous versions of tModLoader and code taken from decompiled Terraria do not use the same SoundStyle approach to playing sounds. In 1.3 TML I was able to use LOOP_START metadata on music files for smooth looping, now the music always loops from the beginning of the track. A mod to make and play Terraria mods. Reproduction frequency client.log. The 2nd parameter is an optional Vector2 representing the position of the sound in world coordinates. Definition at line 71 of file MusicWrappers.cs. tModLoader supports Terraria 1.3 and 1.4 Steam Workshop is supported (but not required, we have an in-game mod browser) About GitHub Wiki SEE, a search engine enabler for GitHub Wikis For example, ExampleMod has an ExampleGun.ogg file found in ExampleMod\Assets\Sounds\Items\Guns\ExampleGun.ogg. Definition at line 67 of file MusicWrappers.cs. Even using the 64bit version I am getting the exact same issue, I've been having this issue too, what completely worked for me was turning fullscreen off. Half the reason I'm playing tModLoader is for the music, haha. To listen to these sounds on your computer, see the Extract section below. tmodloader by default caps and 4GB or memory regardless of what your specs are. References Terraria.ModLoader.ModContent.OpenRead(). It is possible to assign multiple sound assets to a sound style and have them randomly play. Amethyst Squirrel Cage. -Unmodded works just fine, only tModLoader has the problem (I am not claiming that this can't be solved using the same methods as terraria). By clicking Sign up for GitHub, you agree to our terms of service and When there would be 3 or 4 mobs on the screen, the game would start to slow down by 10 frames or so. Reported as still being an issue as of Sept 2020. Reimplemented from Terraria.ModLoader.Audio.Music. The built-in Mod Browser facilitates downloading and updating mods, as well as uploading one's own mods. https://forums.terraria.org/index.php?threads/1-3-tmodloader-fna-32bit-64bit-branch-of-tml.75644/. The text was updated successfully, but these errors were encountered: Can confirm, almost seems to happen in the same spots every time. Dead cells is getting a terraria crossover! This correlates with a specific sound file, such as a .wav file. 2 comments Closed tModLoader no sounds #1496. . Definition at line 63 of file MusicWrappers.cs. The with syntax basically allows us to create a copy of an existing object except with some specified changes. Simply update Terraria to 1.4 and install tModLoader on Steam You can play vanilla Terraria and TML alongside each other; tModLoader through Steam is treated as a separate game. tModLoader ( TML) is a free program which allows playing Terraria with mods. tModLoader is developed by the TML Team and is released by them as a standalone program, although it is also available on Steam as Terraria DLC. Reimplemented in Terraria.ModLoader.Audio.MusicStreamingOGG. Actual Behavior. JavidPack added the Cross Platform Deficiency label on Jun 21, 2021. Music sometimes stutters. Sign in To listen to these sounds on your computer, see the Extract section below. The internal name column corresponds to the SoundID field you would use. There might be some slight discrepancies, for example preview if you intend to use this content. The other option is IgnoreNew, which will ignore the latest attempt to play the sound. Quite unsettling. Add using Terraria.Audio; to the top of your source file. Nothing is impossible in this action-packed adventure game. Definition at line 58 of file MusicWrappers.cs. Music doesn't loop properly. The lower limit, -1f, is down one octave and the upper limit, 1f, is up one octave. Have a question about this project? Definition at line 120 of file MusicWrappers.cs. Sign up for a free GitHub account to open an issue and contact its maintainers and the community. heres the 64bit version that opens up the ram. This dicatates how many instances of a sound can be playing at the same time. tModLoader (tML) is a free modding tool that is developed by the tML team and released by them as a standalone program, and can also be obtained on Steam as Terraria DLC. 94. To fix these, you'll want to look up the sound on the Sound IDs page on the Official Terraria wiki, find the row corresponding to the parameters you have, and change it to use the SoundID entry instead. Weighted chance and more control over the specific postfixes can be achieved through the other SoundStyle constructor overloads. Servers are assumed to be 32 bit, bc vanilla and no indication otherwise. and our If you consult the Sound IDs page on the Official Terraria wiki, you can find and play any sound. In order for the Mods for Terraria Game download to work: We hope that the following solutions help so that you can load Mods for Terraria Game and the download doesn't take forever. FrameSkip on and off doesn't fix the underlying frame rate drop. Supports Terraria 1.4. tModLoader (TML) is an open-source, community-driven, modification and expansion of the Terraria game that makes it possible to make and play mods. For example, if you play SoundID.NPCHit24, you'll notice that it is half as loud as new SoundStyle("Terraria/Sounds/NPC_Hit_24"). -I have restarted the game multiple times, as well as my computer. Not all sounds played in Terraria are just UseSound,HitSound, or DeathSound data, so you must use this approach if you wish to find sounds that are played under special circumstances. Implemented in Terraria.ModLoader.Audio.MusicStreamingOGG, Terraria.ModLoader.Audio.MusicStreamingMP3, and Terraria.ModLoader.Audio.MusicStreamingWAV. Existing SoundStyles can be found in the Terraria.ID.SoundID class and new SoundStyles can be created in your mod for variations on existing sound assets or playing sound assets contained within your mod. and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers . Using that path, you can create the SoundStyle object and store it for later use. To do this, the sound assets must be named the same but postfixed with a final number at the end. You can ignore those as well: Sometimes there are 2 numbers (a "Type" and a "Style"), these will show up on the wiki as a number followed by another number in parenthesis. preview if you intend to, Click / TAP HERE TO View Page on GitHub.com , https://github.com/tModLoader/tModLoader/wiki/Basic-Sounds, Sound IDs page on the Official Terraria wiki, Extract all the sounds and play them in your media player, Find a sound from an item or npc you remember, Consult the source code to find the code that plays a specific sound, Sample rate must be between 8,000 Hz and 48,000 Hz. where to hunt alligators in texas Please view the original page on GitHub.com and not this indexable jesus kneeling in prayer bible verse how to make gbl from gaba how to make gbl from gaba This mod requires Music Layer 12.3.21+ to work! The music sometimes 'stutters' and will repeat a note. The code for this uses weights to strongly favor the 2 normal quack sounds. A short tutorial on how to fix network lag and stutter in Terraria.Wallpaper from this video:https://www.wallpaperengine.space/collections Equipment I use. I have the steam version of tmodloader and it lags every few even though I have a good computer. I'm very new to the world of modding in Terraria and basically I'm having troubles in terms of audio and music in the game. I absolutely despise mods of any kind for any video game, but the Terraria UI is so unbearably ugly that I'm willing to make exceptions so that I can stomach jumping back in after a few years. It also has tools to test volume and pitch customization and generate sound playback code that you can paste into your mod. I was able to record it, but for some reason it didn't record the audio. Log File. Music shouldn't stutter. There is no slider to be found in the volume mixer, I have tried numerous ways to fix the sounds . Searching the source for the NPCID of Duck, 362, you will find one of the results shows SoundEngine.PlaySound(30, (int)position.X, (int)position.Y); nested within the condition that it is daytime and a 1 in 200 chance. As a workaround, please try replacing Libraries\Native\Windows\FAudio.dll in your tModLoader steam dir with https://github.com/tModLoader/tModLoader/blob/927e175d6492eb428e8514249416f1c3c106782f/patches/Terraria/Terraria/Libraries/Native/Windows/FAudio.dll?raw=true. I had the same trouble while using tmod with discord previously for some reason it hopped to unconnected audio device. Run your .wav through Audacity using File->Export Audio->Wav (Microsoft) signed 16-bit PCM. We can use sounds in many places in tModLoader and this guide will educate you on how tModLoader organize and use sounds. No response. The first is the actual sound asset. 93 buffer = new byte [ bufferLength ]; // could use a buffer pool but swapping music isn't likely to thrash the GC too much. Use IAudio backend again, this time with speakermask fix. Happens at about 1 second in the video below. I have the steam version of tmodloader and it lags every few even though I have a good computer. I can confirm that as soon as I updated the regular Terraria application, tModLoader sound stopped working. Definition at line 57 of file MusicWrappers.cs. Privacy Policy. Solxanich added Codebase-1.3 TML Needs Further Testing OS-Linux Requestor-Player and removed Cross Platform Deficiency labels on Jan 14. direwolf420 mentioned this issue on Jun 18, 2021. Steps to reproduce. We'll have to change this code to fit the tModLoader approach, so change it to SoundEngine.PlaySound(SoundID.Duck, position); Look up UseSound, HitSound, and DeathSound of vanilla Items and NPC here: Some mods can help find and play existing sounds: Modders Toolkit has an option to log sounds, allowing you to see what code is causing sounds to play and also see modded sound paths as well as sound types and sound styles. These files are .xnb files, which is a special format that you can't listen to directly by double clicking. Definition at line 54 of file MusicWrappers.cs. Dig, fight, explore, build! Reimplemented in Terraria.ModLoader.Audio.MusicStreamingOGG, and Terraria.ModLoader.Audio.MusicStreamingMP3. There are 2 concepts to be aware of. -All of my sound settings, in game, and general sound have no issues, and are at full volume. For example, if the UseSound of an item says "20", you'll have to change that to SoundID.Item20. This mod is compatible with. Massive Stuttering, Lag Spikes I have zero idea what could be causing this. There are 2 main variations, Zombie_10 and Zombie_11. If the position is omitted, the sound is played without any panning effect as if it were happening in the center of the screen. Amethyst Stone Block. Please view the original page on GitHub.com and not this indexable Definition at line 48 of file MusicWrappers.cs. SoundStyle Definition at line 49 of file MusicWrappers.cs. Instead of assigning to a variable, you can directly play the sound: SoundStyles can be further customized to adjust volume, pitch, overlap behavior, and more. The world is your canvas and the ground itself is your paint. With this information, we can update our code: Sometimes vanilla code uses -1 for the 2nd and 3rd parameters. Jumping and dashing broken on linux #1583. Sound.Stutter.mp4 Log File. When music with the given ID is playing, equipped music boxes have a chance to change their ID to the given item type. This can add some variety to sounds to make them less repetitive. Rely on good judgement and Intellisense if you still get errors. The Terraria sound files are .xnb files, you cannot play these files on your computer directly. The game would Stutter at random for a half second every 5 or so seconds. Sometimes you also see a 1 as the "Style" parameter for a sound that only has 1 entry on the wiki. Clients experience frame-rate loss in both 64-bit and 32-bit versions. 95 CheckBuffer (); 96 } Here is the call graph for this function: virtual void Terraria.ModLoader.Audio.MusicStreaming.FillBuffer. tModLoader playtime count as Terraria playtime, I tried out the finch staff with an infinite minion mod. When the MaxInstances limit is reached, this tweak adjusts what will happen. Below are some examples using existing SoundStyles: Other available existing sounds to use can be found through Intellisense, but be aware that most sounds have fairly generic names. This will appear as 4 (7) on the wiki: The SoundEngine.PlaySound method has 2 parameters. No response. Amethyst Tree. To customize a SoundStyle, we will use the with syntax. Implements Terraria.ModLoader.Audio.Music. It doesn't seem to happen too often, maybe only once per loop of the song. The default is to ReplaceOldest, which will restart the sound. Actual Behavior. Sound assets can be many different sound file formats including .wav, .ogg, .mp3, and .xnb. For more information, please see our No response. No response. Reproduction frequency. Pitch variance is a randomness added to the pitch each time the sound is played. Additional . If you want to find a sound on the internet, try to look for sounds that are legally free to use. Expected Behavior. We can assign a SoundStyle to Item.UseSound, NPC.HitSound, NPC.DeathSound, ModWall.HitSound, and ModTile.HitSound. While I had to download more mods, a friend I played with previously had all the old mods we played with, even Tremor which I noticed seems absent. Same here. Dig, Fight, and Build your way through the world of player-created mods on Terraria with tModLoader - this DLC makes modding Terraria a reality! URL: https://github.com/tModLoader/tModLoader/wiki/Basic-Sounds. Download tModLoader for free. Adjust this to allow overlapping sounds. as GitHub blocks most GitHub Wikis from search engines. Also, since the second parameter of SoundEngine.PlaySound is a Vector2 now, we can pass in the position directly rather than passing in X and Y coordinates separately: Rarely, old code set volume or pitch offset. (. Definition at line 61 of file MusicWrappers.cs. AddMusic () Registers a new music track with the provided mod and its local path to the sound file. Now, we open up the wiki and find the entry with the ID of 4 and style of 7. Definition at line 133 of file MusicWrappers.cs. Definition at line 56 of file MusicWrappers.cs. The first is the SoundStyle, this is required. No response. There are several approaches to finding a Terraria sound to use. Definition at line 60 of file MusicWrappers.cs. It can be used to download mods from their database, called the Mod Browser, receive updates to mods if there are any, or upload one's own mods to the Mod Browser.The official wiki, with information about creating mods and . If you listened closely, you could hear the audio skipping in the background. to your account. Cookie Notice "NPC Hit 50" corresponds to SoundID.NPCHit50 and "NPC Killed 18" corresponds to SoundID.NPCDeath18. -No, it's not fixed by going windowed then fullscreen. Came late Saturday, the game started to create these random stutters for no reason. I'm gonna listen to all tracks and then list which ones stutter and maybe even at which points. Definition at line 42 of file MusicWrappers.cs. We will do these in the corresponding SetDefaults override. See the Customizing Sound Playback section below to learn more. rendering errors, broken links, and missing images. I think I have identified another instance of this. I've also wondered whether or not this was a phenomenon unique to TML or just the Overhaul version I was using. These parameters represent a null position, so you can safely ignore them. There is still a noticable stutter when the music is supposed to loop, but it is much less noticable compared to before. These files are .xnb files, which is a special format that you can't listen to directly by double clicking. depends on how many mods you are using and what is going on in the game. Versions of tmodloader listed: 0.9.1, 0.10.0.2. See the Customizing Sound Playback section below to learn more. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Amethyst Minecart. Sound assets can be found in your ModSources folder and in the Terraria install directory. Each SoundStyle has data attached to it that configures these custom behaviors. Note: It COULD be the normal music, and I misheard it, though I am somewhat confident. For many mods, reusing sounds that come with Terraria is a great idea. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The vanilla duck sound is a good example. The default is 1. To fix these, use the with syntax shown in the Customizing Sound Playback section above. The most common tweaks are explored below. Add using Terraria.ID; to the top of your source file. By assigning a SoundStyle to these existing fields, the sound will play automatically when expected. To create a new SoundStyle, you'll need the path to the sound file without the file extension. Whenever I run TMod on the current public 1.3 patch it runs smooth and normal like how vanilla 1.4 does for me, but whenever I choose to run the alpha 1.4 it is super laggy. Definition at line 125 of file MusicWrappers.cs. Last Modified: Wed, 29 Jun 2022 01:38:41 GMT, This Guide has been updated to 1.4.
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