The Feral Claws, found in the Underground Jungle, will be useful for the rest of the game. There are two types of Flails; thrown and launched. The Pumpkin Moon provides many benefits for whip players, including the Necromantic Scroll, the Papyrus Scarab, and Spooky armor, which has double the damage bonuses of Obsidian armor (but without the whip speed or length boosts). To compensate, high-velocity weapons such as the Bone Javelin are recommended. It primarily adds weapons for tiers 7-11 that begins after the defeat of Moon Lord, but there are several unique cases outside of the mod's general progression. debuff. In the Old One's Army, the North Pole can defeat Betsy even in Master Mode, if you are able to farm enough medals for good armor.[7]. With the Hive Pack in Expert Mode or Master Mode, this becomes even more powerful. Upon spawning, it's recommended you immediately craft a Wooden Sword, then quickly go to the Desert and make a Cactus Sword. Yoyos actually work quite well against Queen Slime, as long as during the first stage you continually move to keep out of the way of the slimes she spawns. Both of these options lose the whip speed and length boosts of Obsidian armor, and many players opt not to use them. [11][12] It has been done, however.[13]. Spears are relatively versatile weapons, which are used in a stabbing motion rather than swung like swords. The central cavern of the chasm makes a pretty good arena, once make some improvements. Both are fairly slow but very safe, allowing you to attack from afar. The Blowgun is fairly efficient for these fights. Molten armor provides the most damage at this point. The Terra Blade is excellent against early stages in all of these events. Summoners are designed to be played with both minions and Whips, together with the strongest available non-summoning weapon. The enemies of the Vortex Pillar cannot attack through blocks, so using Chlorophyte Bullets and hiding behind a wall can make this fight easier. [28] See Guide:Class setups for a walkthrough for standard summoners. If a Solar Eclipse spawns before the fight, the Death Sickle is a particularly good sword to use in this fight, as Plantera is slow moving and the sickles can even hit her when she is moving through a wall. Guns have the fastest projectiles of the four types of ranged weapons, making them easier in general to aim. For a rough estimate of progression order, consider sorting the table by rarity. After your fight with the Eater of Worlds or Brain of Cthulhu, you will be able to craft the Shadow armor or Crimson armor, which both of which benefit melee users. !Error: {{eversions}}: No valid parameters were entered!) Against the Celestial Pillars, the Christmas Tree Sword can cover the screen in projectiles (which can inflict Ichor or Venom when using Flasks) and cannot be reflected by Selenians. The main drop that is needed from the Flinxes is Flinx Fur. You are also now able to craft High Velocity Bullets, which pierce multiple enemies. The Lunar Events are a matter of dodging attacks. They also have access to Putrid Scent, a useful accessory. In the second stage, you can simply fly as far away as possible (making sure not to go so far he teleports towards you) while firing backwards. While the Cool Whip is usually less used due to its lack of minion effects, as a whips-only user it is much better than the Firecracker, inflicing the Frostburn debuff, doing more damage, having two more tiles of range and summoning a snowflake minion that attacks enemies for you. The Lunatic Cultist is easy. The Minishark is strong against both bosses, especially with the Shark Tooth Necklace and can stunlock the Brain of Cthulhu's final phase. However, weapons can be grouped into four distinct categories based on their damage type - melee, ranged, magic, and summoning.Each class has its strengths and weaknesses and has a wide variety of weapons to choose from. In PC version, Console version, Mobile version, and tModLoader version, the Storm Spear, found in the Underground Desert, has a projectile with very good range for an early melee weapon (and the projectile does 125% of the Spear's damage). Focusing on them is the best idea during this phase when you have the chance, as in Expert Mode this will lower his defense a good bit. The Grenade Launcher is well-suited to the Dungeon, letting you attack enemies safely from a distance. Defeating the Destroyer gives access to Hallowed armor and the Hallowed Repeater, as well as the Phantom Phoenix. Early hardmode is a low point for guns. Alternatives include building a bed and sleeping until he comes or using Journey Mode's time skip capabilities. [29] Both will require a long bridge. Frost armor gives the Frostburn effect to all of your arrows and provide high defense. Pre- Calamitas / Plantera After killing the Mechanical Bosses you should now have access to Hallowed Bars and Cryonic Bars, allowing you to get more powerful equipment. I'm playing a class game with some folks so melee progression is the best. It is recommended to upgrade your Feral Claws to a Berserker's Glove if in a Crimson world. The Empress of Light drops the Kaleidoscope with a 25% chance. Defeating Skeletron gives access to the Dungeon, which holds the Valor, the second-strongest yoyo in pre-Hardmode. I know about the boss progression wiki page, but I don't know what armors/weapons I should go for when getting ready to fight them, or whether I should make Pickaxe A or B because of the various new ores, and the armors and weapons that can be forged from them (there's just so many). Using a long, flat arena (or a skybox if you can estimate his maximum height well), spam the Ice Sickle's projectiles onto The Destroyer, keeping an eye out for the head on the minimap and dodging when it appears. With the Gelatinous Pillion mount and Hallowed armor, the other mechanical bosses will be fairly easy. The Shotgun is available for crowds, but should immediately be upgraded to the Onyx Blaster, which has a wide spread and also does double damage with its Onyx shot. calamity rogue weapon progression They are thrown from the player, and may fall to the ground, return to the player, or disappear into the air. Desert Scourge. Against the Wall of Flesh, the Bee's Knees is not only the best bow available, but one of the best weapons of any type available when used with the Hive Pack and assisted by minions. Corruption worlds have the Musket, which has higher damage pre-Hardmode than the Crimson's Undertaker, especially against bosses with high defense. Crimson worlds have Ichor, which provides an amazing debuff in Hardmode. Valhalla Knight armor has double the damage bonuses that Obsidian armor does, making up for the loss in whip speed, and also includes the largest regeneration boost in the game while having almost 4 times the defense. By now you should have a Xenopopper or a Chain Gun. Bows are the earliest type of ranged weapon that the player can obtain. Better alternatives include the Bladetongue (fishable in a Crimson world), the Ice Sickle (dropped by enemies in the Hardmode Ice biome), the Fetid Baghnakhs (dropped by Crimson Mimics), and Frostbrand (dropped by Ice Mimics). The Duke Fishron fight is similar to the Empress of Light, involving a significant amount of dodging. You can also craft Shroomite armor with the helmet option. Defeating Plantera gives access to the Pygmy Staff, the Tiki armor, and the Hercules Beetle. Flasks will help all fights except for The Destroyer, who is immune to debuffs. The Calamity Mod also features several harder difficulty modes, five new biomes and new structures, a new class, a new leveling mechanic, more than thirty new songs, over fifty recipes for previously uncraftable vanilla items and other assorted changes to vanilla gameplay. Ice Blades have autoswing and shoot an icy bolt projectiles which can easily increase your power when you're exploring, and give off light for when you're out of torches. Calamity also adds many difficult boss encounters and other situations in which class builds should be optimized in order to efficiently succeed. In his first stage, use regeneration and wrath/rage potions to tank down the Golem fast. All three of these bosses have difficult attack patterns. Given the size of Dark Harvest and Kaleidoscope, however, length is not quite as important now as in earlier parts of the game. This video shows the best loadouts for Mage/Magic Class throughout Terraria Calamity mod v1.5 Draedon Update, divided into 15 stages.Timestamps:0:00 - Intro0:08 - Pre-Bosses0:22 - Pre-Hive Mind / Perforator0:36 - Pre-Skeletron0:50 - Pre-Wall of Flesh1:04 - Pre-Mechanical Bosses1:18 - Pre-Plantera / Calamitas1:32 - Pre-Golem1:46 - Pre-Lunatic Cultist2:00 - Pre-Moon Lord2:14 - Pre-Providence2:28 - Pre-Polterghast2:42 - Pre-Devourer of Gods2:56 - Pre-Yharon3:10 - Pre-Draedon / Supreme Calamitas3:24 - EndgameThe magic class is fragile but highly varied in attack style, often utilizing special mechanics such as homing and area-of-effect damage. Crabulon. Hello everyone!Today, i will show you some loadouts, weapons, accessories, armor to help you for your next melee playthroughYes, i will be making some videos like this for others classesThis is my biggest project yet so a sub to the channel will be very cool!All the armor/weapon/accessories info come from the Calamity wikiCalamity progression wiki: https://calamitymod.fandom.com/wiki/Guide:Class_setupsMy Calamity progression videos: https://youtube.com/playlist?list=PLPoEK9mlzgXVO9YFtKMYG6fSAPmzSoVDZMy discord: https://discord.com/invite/nYJfz3jgQy0:00 Introduction0:18 Pre Boss1:30 Pre Perforators2:24 Pre Skeletron3:25 Pre Wall of Flesh4:46 Pre Mechanical6:09 Pre Plantera7:13 Pre Golem8:24 Pre Lunatic Cultist9:27 Pre Moon Lord10:29 Pre Providence11:49 Pre Polterghast14:01 Pre Yharon15:13 Pre Scal16:27 Endgame Be careful of awakening Queen Bee with the beam's teleportation. Against Queen Bee, however, its slow rate of fire can make it hard to defeat the bees she releases, so minions or sentries may be needed to supplement. Using this weapon is only recommended for players who are stuck on a boss. If you have obtained one of the strong bows from the optional bosses, this fight will be very easy. Alternatively, the Traveling Merchant can sell the Code 1, a slightly better yoyo than the Amazon. Not to mention that you can get in from virtually all angles, including throwing the knife behind you as you run. This combination gives you essentially unlimited mana for the gun. Some tips will represent opportunities for "sequence breaking", by gaining equipment slightly . If a Traveling Merchant spawns, there's a chance he'll have the Katana, a fast and powerful weapon with great range that can be purchased for 10. The Pygmy Staff is not very powerful, but the armor is the best available at this stage of the game. and Vortex armor. Mobility accessories will be your best friend during this fight, so be sure that you have Hermes Boots or some other variation/upgrade of them, along with a Cloud in a Bottle or any of the other variations/upgrades of them. A Shark Tooth Necklace will increase damage significantly. These mimics can be found naturally in the Underground Hallow or summoned by placing a Key of Light into an empty chest. Reaching the higher levels of these invasion events is easiest once you have obtained the Tsunami or Eventide bows. After Golem is defeated, the Beetle Armor set, Valhalla Knight armor or Shinobi Infiltrator armor will prove useful to fight the Moon Lord with. The Calamity Mod adds a large number of new and unique weapons for players to use. If you defeated the Eye of Cthulhu with the Amazon, you can continue on and defeat the Eater of Worlds or Brain of Cthulhu. All of the moon events and the optional bosses Duke Fishron and Empress of Light feature quickly-moving aerial battles. Cookie Notice Once you've defeated the pillars, you could make the Solar Eruption if you think it should be classified as a flail. The Enchanted Sword is also an upgrade to the Ice Blade. In the PC version, Console version, Mobile version, and tModLoader version, you have access to the Gray Zapinator bought from the Traveling Merchant. Privacy Policy. While the bosses in each segment of the game can be beaten in any order, I suggest following an order similar to what is suggested by Boss Checklist and the Calamity Mod wiki. Again, the Orange Zapinator can be purchased from the Traveling Merchant. In Normal mode, focus on defeating the Hungries first and then attacking the eye. These are generally gun-shaped, and still do consume mana and not ammo/bullets. In Master Mode a spear fight is extremely hard,[3] but just barely doable,[2] and if you equip the Bone Glove it may end up doing most of the damage. Few yoyos are available before any boss has been defeated, but it is possible to go into the Underground Jungle and get enough materials to craft the Amazon, a powerful yoyo that can be crafted with a few jungle items easily found. This video shows the best loadouts for Mage/Magic Class throughout Terraria Calamity mod v1.5 Draedon Update, divided into 15 stages.Timestamps:0:00 - Intro0. Pumpkin Moon, Frost Moon, Martian Madness and Old One's Army events, Old One's Army, Lunatic Cultist, and Lunar Events, Duke Fishron, Empress of Light, and Betsy, Queen Slime, mechanical bosses, and Plantera, Pumpkin Moon, Martian Madness, and Frost Moon, Eater of Worlds/Brain of Cthulhu and Skeletron, Duke Fishron, Empress of Light, Betsy, Pumpkin Moon, and Frost Moon. Alternatively, the Chain Guillotines have some good reach, especially if firing behind you. Alternatively, the Nail Gun is very powerful against Golem with less danger. Martian Madness drops two powerful magical guns: the Laser Machinegun and the Charged Blaster Cannon. Bone Javelins are especially good for these bosses as well, since they are easy to aim and deal lasting damage that stacks. A large arena and mobility accessories will make fighting him fairly easy. The Blade of Grass can also be used for the Queen Bee fight as it has both a big range and can inflict Poisoned on the Queen Bee (who, strangely, isn't immune to the debuff (console, old-gen console, 3ds)). Both of these fights are fairly simple with any of the above guns. After defeating the Queen Bee, players will be able to craft the Hornet Staff, a useful staff on par with the Imp staff in some cases. The cultist is an easy fight, even though Chlorophyte Bullets do less damage against him like all homing weapons. The Eater of Worlds can be easily dealt with by making 2-3 long platforms and using the Ball O' Hurt. Fast swinging swords with either large range (like the Blood Butcherer, Fiery Greatsword, or Phasesaber) or projectiles (like the Enchanted Sword or Ice Blade) will help stunlock the Eater of Worlds and will easily kill the Brain of Cthulhu's minions, the Creepers. Defeating Queen Bee gives access to the Bee Gun, which shoots swarming, homing bees. An all-whips playthrough has little choice in weapons but is possible even in higher difficulty modes. It is only a bit worse than the Chain Knife as it is a bit more risky, but more rewarding when you hit your shots. Giving yourself lots of space and using an Inferno Potion to kill the bees she releases will help. These include the Sniper Rifle, which does incredible damage at a slow rate; the Tactical Shotgun, which fires six bullets at a time and has autofire capability; and the Sniper Scope, which can be tinkered into several powerful gun-relate accessories. In the Old-gen console version, Windows Phone version, Old Chinese version, Nintendo3DSversion, and tModLoader 1.3-Legacy version, the Space Gun is your only option before these two bosses. Visiting the Snow biome during Rain will allow you to find the Ice Golem who drops Frost Cores that allow you to craft the Cool Whip. There are 20 different types of yoyos in the game, 8 of which are from pre-Hardmode, 12 in Hardmode. The sword is the most basic melee weapon of the game. Upon his death, the tier 3 Tavernkeep's armors become available. 1 Pre-Boss 2 Pre-Perforators/Hive Mind 3 Pre-Skeletron 4 Pre-Wall of Flesh Pre-Boss Start as you normally would - gather materials for building, build a couple of houses, increase your maximum health, make a trip to the Corruption / Crimson for your first ranged weapon. Defeating Skeletron gives access to the Dungeon, where you can find an Alchemy Table. A bomb or two can take down trees quickly if you struggle to fight off enemies while harvesting. The ordinary Spear is the first available spear. When she is hovering and spawning Bees, you'll want to be right under or next to her. Golem, or Duke Fishron. This can be done by farming for a Yelets in the Jungle after defeating another mechanical boss, or buying the Code 2 which becomes avilale at the same time, or repeatedly killing The Destroyer to obtain Red's Throw or the Valkyrie Yoyo. Menu. You're going to have three major goals here. Visit. It boosts whip damage, length and speed tremendously. You'll need to prepare a very long bridge or clear pathway for this fight. Fishron Wings are recommended for their increased flight capabilities, and also killing the Empress of Light during the night for the Soaring Insignia (Expert Mode and Master Mode only), which greatly increases flight speeds and grants infinite flight for the day-time fight. After Skeletron has been defeated, go into the Dungeon and acquire the Blue Moon, as it will be a fantastic upgrade to obtain, and will be useful for exploring the Underworld. When she's doing her dashing attack, you'll want to avoid her as she can deal heavy damage. Try to find Luxor's Gift It's . Players should also explore the underground jungle to craft the Snapthorn, an upgraded whip that deals 4 more base damage than the leather whip. Some people include the Leaf Blower as a gun; its higher damage helps significantly against Golem. It is possible to defeat him with the North Pole on Expert Mode,[8] although many consider using the Daybreak weapon acceptable, as it is not part of any other weapon playthrough and strongly resembles the North Pole in sending a spear projectile out each use. Shinobi Infiltrator armor lacks the defense, but includes a +20% boost to melee speed that also affects whips, making it directly better than Obsidian armor in everything but length. This fight is incredibly difficult in Expert Mode and Master Mode, where Hungries spawn continually. Aiming may be tough in this fight. This is a guide that will show potential weapon and equipment builds for each of the five classes at various points in the game's progression. The Calamity mod also adds a config that reworks the early Hardmode progression if enabled. Venturing 20% of the map width away from the world's center, it's possible to encounter an Enchanted Sword Shrine there is always one in a small world, three in medium worlds, and 4 in large worlds. Using the Megashark and Crystal Bullets or the Onyx Blaster, the other mechanical bosses and Plantera will be fairly simple. With Skeletron, you can simply target the hands first before targeting the head. Always maintain good mobility, as the Golem's attacks are unpredictable and quick. He also sells the Flintlock Pistol, which is the weakest gun in the game besides the Flare Gun. The Sanguine Staff is the best weapon for this fight. Later (in Hardmode), the Skeleton merchant will sell you the Yoyo Glove, and you can combine the three items into a Yoyo Bag. Strong weapons for this fight include Beenades and Dynamite. The Ogre drops the Brand of the Inferno, which is especially useful for minion-only playthroughs. The high damage of the Musket makes it an excellent choice against these two bosses. All players now have access to Fossil armor, which will increase the damage of throwing weapons. Scourge of the Universe by DM Dokuro#Terraria #CalamityTerraria is an action-adventure sandbox platformer game developed by Re-Logic.Play Terraria Now:Steam (PC) : https://store.steampowered.com/app/105600/Terraria/GOG (PC) : https://www.gog.com/game/terrariaAndroid : https://play.google.com/store/apps/details?id=com.and.games505.TerrariaPaid\u0026hl=eniOS : https://apps.apple.com/us/app/terraria/id640364616The Calamity Mod is a large content mod for Terraria which adds many hours of endgame content and dozens of enemies and bosses dispersed throughout the vanilla game's progression. Both of the Martian Madness guns are excellent in these fights, although Duke Fishron can be fought earlier. Flails are exceptional, excellent weapons that are thrown, piercing and high-damaging. The True Excalibur or True Night's Edge are strong choices against Plantera, depending on whether it's easier for you to find extra chlorophyte or extra souls. Dart-firing weapons are a minor type of ranged weapon consisting of the pre-hardmode Blowpipe and Blowgun and the hardmode Dart Pistol and Dart Rifle. Getting better weapons is easier in Hardmode because you can craft the ore spears. Many are upgrades to existing weapons and others are wholly unique. Little is required for King Slime and the Eye of Cthulhu fights except range, and that can pose a problem. The Mushroom Spear with a Flask of Ichor is especially effective against the Twins when running away from them, and can easily defeat Skeletron Prime as well. This video shows you all of Terraria Calamity Mod summoner weapons.