This produces a so-called halo or blooming effect, with that brighter dimming zone visible against neighbouring dimly lit zones. The SpyderX Elite was also used to analyse variation in the colour temperature (white point) for the same 9 quadrants. So provided text scales cleanly (it does in most cases), the strong clarity and crisp look is there all the same. That means that if the game is running up to 144fps, the monitor will adjust its refresh rate to match. Sky blues were also very vivid, which added to things looking highly vibrant but not exactly as the developers intend. G-SYNC the technology and activating it As usual, if youre running the monitor at 3840 x 2160 and viewing 1920 x 1080 content (for example a video over the internet or a Blu-ray, using movie software) then it is the GPU and software that handles the upscaling. The Use the 3D application setting largely works as youd expect, but the general recommendation is to set VSync in the graphics driver if you wish to use it as in-game implementations can interfere with the smooth operation of G-SYNC. These shifts are less pronounced than youd see on TN or VA models, with less of a hazing effect at sharper viewing angles compared to some IPS models as well. Its worth being aware, though, that 1152 dimming zones is still a very small number when compared to the ~8.3 million pixels of the monitor. Then click Settings (cog icon towards top right) and click on Display. The VA reference shows much clearer weaknesses, with distinct smeary trailing for the dark and medium backgrounds. The VA reference shows much clearer weaknesses, with distinct smeary trailing for the dark and medium backgrounds. The green block appeared a consistent saturated green chartreuse green throughout. Whilst some will admire them, its fair to say that the quite bold ROG styling elements, lighting features and Live Dash display wont be universally appreciated. Asus ROG Swift PG32UQX 32" Picture may differ from actual product, there can be accessories and parts not supplied with the actual product. Most game titles will activate HDR correctly when the appropriate in-game setting and monitor setting is selected. G-SYNC the experience terms of use
The letters PCM are typed out to help highlight any potential text rendering issues related to unusual subpixel structure, whilst the white space more clearly shows the actual subpixel layout alongside a rough indication of screen surface. There was again an excellent variety of lush greens alongside more muted shades, with yellowish greens tending to stand out more than intended and some shades verging too much on the neon side. The gamut is particularly generous at the green to blue edge. So the bloom zones will be slightly smaller, but still hugely problematic. Some extremely faint dynamic interlace patterns were observed, but these were virtually invisible at any refresh rate. Note again that you can activate the FPS Counter in the GamePlus section of the OSD or use the feature with LiveDash. Or even shaded areas of ground in an exterior location, with a mixture of medium and dark shades. But it was certainly better in that respect than most high refresh rate VA models and fine for more casual gaming, in our view. There is a touch of undersaturation to some shades, most notably aquamarine (4) which appears more of a faded aqua shade. And many pixel transitions were performed pretty quickly. The purple block appeared a pinkish purple throughout the screen. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. The most widely supported HDR standard for games and movies is HDR10, and thats whats supported here. This will include HUD elements or perhaps your crosshair in a game, which is usually designed to stand out against the main game scene by being brighter a lot of the time. Contrast Whilst 1152 dimming zones is a decent number and a significant boost over the likes of the PG27UQ with its 384 dimming zones, its still a very small number compared to the ~8.3 million pixels of the screen. The video below shows the monitor in action. There were some issues with halos in certain scenarios, but we found these undistracting and for us it didnt take anything away from the overall experience. The dips in frame rate still negatively affect connected feel and increase perceived blur, which VRR technologies like this cant counteract. Red hues were brought out too strongly for some earthy browns as well, providing a red cast but a very rich look. Or scenes in games or movies with small bright elements such as street lamps or candles against a much darker background. The increase in size was immensely helpful though. Little layering and fairly direct light emission from screen surface, effective local dimming and exceptional HDR output At 60Hz, above, the UFO appears soft and unfocused without clear internal detailing. GameVisual has six picture modes, all of which can be tweaked to varying degrees. This forms a halo or blooming effect and because of the extreme luminance levels used under HDR, this can be much more pronounced than under SDR. There was a slight darkening of some shades towards the extreme side edges of the screen, but nothing major. With a mixture of somewhat dimmer to much dimmer shades surrounding it. The measured gamut was similar to using the dedicated sRGB setting of the monitor, but its based on readings from the EDID and could vary between units. This can show information such as the FPS of the content, CPU temperature or a design of your choice or you can leave it off if preferred. This, coupled with the inclusion of a flipped version of the shade sheet, allows both accuracy and colour consistency to be visually assessed. These extremes in contrast werent the same as under HDR where the dimming zones are really brought to life, though. As a candidate for the title of ultimate gaming monitor, it excels. This is designed primarily to allow games consoles such as the Xbox Series X to run 4K @120Hz and works well for SDR gaming with limited visual impact at this resolution. The slightly subdued IPS glow and marginally stronger static contrast than on some IPS models did help out a bit, but didnt perform miracles. The experience was very much the same as it was with G-SYNC. With a mixture of somewhat dimmer to much dimmer shades surrounding it. They provide 18-, 24-, and 30-bit color, respectively. The monitor can use an interpolation (scaling) process to map lower resolutions such as 1920 x 1080 (1080p Full HD) onto all 3840 x 2160 pixels. Positives The Fast option enables a technology called Fast Sync, which only applies above the refresh rate and frame rate ceiling (>144Hz / 144fps). This reflects a slight reduction in perceived blur to eye movement with only an extra 24Hz, this difference is not huge. The local dimming helped bring these bright elements to life, with the light glint on the water surface and streaming up from above exceptionally eye-catching. Most of our time was spent appreciating the monitor whilst it was switched on, however. Red hues were brought out too strongly for some earthy browns as well, providing a red cast but a very rich look. The Normal setting is again optimal here and this is something wed certainly agree with based on a broader analysis using a greater variety of pixel transitions. But we preferred having this set similarly to how wed set the brightness without the feature enabled, which we set in the first place as it suited our own preferences and viewing environment for normal SDR viewing. Further information on supporting our work. If the manufacturer does not provide such information, the width is calculated from the diagonal and the aspect ratio. Bracketed numbers in our analysis refer to shades on the printed sheet or right side of the screen if theyre ordered consecutively from top left to bottom right. For most games and other full screen applications that support HDR, the ASUS automatically switches into its HDR operating mode when an HDR signal is detected. Responsiveness (General) You didnt get the losses of saturation youd observe on VA models towards the edges or vertical saturation gradients of TN models. When the two are in sync it gets rid of the tearing (VSync off) and stuttering (VSync on) that occurs when the two are desynchronised. The monitor is able to respond to HDR metadata. In this case we recorded 97% DCI-P3 with significant extension beyond DCI-P3 in some regions. This still gives a distinct 4K look to suitably high-resolution content, the sort of look described in the article. For most scenes we found this to be something we could happily ignore although we certainly did notice it in places, even in a well-lit room. Lagoms viewing angle tests help explore the idea of colour consistency and viewing angle performance. But when it comes to delivering an exceptional HDR experience, highly effective local dimming for both HDR and SDR and very generous colour gamut the PG32UQX is the one you want. When I got the 27" version three years ago, I almost immediately heard the wee whiiiiiiinnnnnnnnnne of the fan. Where darker or very bright shades were involved, though, some clearer weaknesses manifested themselves. Some scenes, which we explore in the video section shortly, show exceptionally deep dark shades and look very atmospheric indeed. Permissible voltage tolerance in a 110-volt electric system. A very effective LBL setting, significantly reducing blue channel and cutting out blue light effectively. Our 3840 x 2160 4K UHD experience article explores the resolution from the perspective of a ~28 screen with a pixel density of 157.35 PPI (Pixels Per Inch). Testing on both our Nvidia and AMD GPUs confirmed that the HDR implementation was similar in both cases, too. These are purely for illustrative purposes and in no way indicate how the monitor appears in person. A device that supports the VESA mount can be mounted on many different supports, from arms to wall mounts. For black border connoisseurs, the Variable Backlight setting explored below may be of interest as it can significantly improve the depth of these black borders. The experience was also seamless throughout the VRR range, rather than there being a defined LFC boundary which youd get on Adaptive-Sync models. The final image shows the monitor beside a 27 WQHD model, both running without scaling. They may appear as an interference pattern, mesh or interlaced lines which break up a given shade into a darker and lighter version of what is intended. A power LED is located towards the right side of the bottom bezel, changing colours depending on the state of the monitor: From the side the monitor is quite chunky, particularly centrally where it lumps out. These settings reduce the blue colour channel and therefore reduce blue light output from the monitor, especially Level 4 which is highly effective. Or a drop in resolution may be necessary as youre using a device such as games console that doesnt run at the 4K UHD resolution. Privacy Policy. The concern with the PG27UQ and its ilk is that, to my aging eyes, the PPI of 27" and 4K combined is too much. Wed generally advise dropping other graphics settings before touching the resolution, but if you need to drop the resolution or youre forced to do so then this monitor does still handle that fairly well. When running the monitor at either 1920 x 1080 (Full HD or 1080p) or 2560 x 1440 (WQHD or 1440p), the interpolation process gave a bit of a softer look to the image compared to running that resolution natively on a screen of this size. On the upside, it does accept 24p film cadences from Blu-ray and streamed content. For AMD GPU users the monitor will handle the scaling by default, when gaming at non-native resolutions. The setting is referred to as Adaptive Sync Compatible here, although the exact wording may depend on the driver version youre using. It also makes moving objects appear even sharper, so gameplay is more fluid. VSync behaviour is configured in the Manage 3D settings section of Nvidia Control Panel. Given the high price of the monitor some may be seeking real strength in all areas and a pretty much faultless experience. The PG32UQX has 1,152 zones in a 48 x 24 array behind its 32-inch panel. Note that HDR can be activated at the same time as G-SYNC. Most will likely want to do the same or have the brightness raised just a bit beyond their normal level. A bit of overshoot is also introduced, particularly below the legs of the UFO plus a bit elsewhere for the light background. The PG32UQX has 1,152 zones in a 48 x 24 array behind its 32-inch panel. Some people will really admire this highly vibrant look to things, but others will prefer things to look more as the developers intend. And the ability to use appropriately bright to very bright to exceptionally bright luminance levels for most brighter content. They indicate an exceptionally low signal delay with the Variable Backlight setting disabled, which even sensitive users shouldnt find bothersome. Accessories include a nice set of cables, HDMI 2.0, DisplayPort 1.4 and USB 3.0 Type-A, along with a large external power supply. As of the latest Windows 10 update, relevant HDR settings in Windows are found in Windows HD Color settings which can be accessed via Display settings (right click the desktop). The large screen provides strong immersion, but was not something we found overwhelming from our preferred viewing distance. Nvidia users should open the Nvidia Control Panel and navigate to Display Adjust desktop size and position. A central Live Dash OLED display is included in the centre of the bottom bezel. By default Display SDR Input = sRGB is set to sRGB which clamps the colour gamut close to sRGB. VRR (Variable Refresh Rate) technology The weaknesses from slow pixel responses were less distinct than during the much higher framerate gameplay. Some may like to crank it up for a more dynamic experience, knowing the darker elements will still be relatively dim. The contour map below shows these deviations graphically, with darker greys representing lower luminance (greater deviation from brightest point) than lighter greys. The contrast experience was similar on Shadow of the Tomb Raider. With the Display SDR Input option, you can keep sRGB for SDR and use the full gamut for HDR. With the monitor and its capabilities being the limiting factor. The following observations were made from a normal viewing position, eyes ~70cm from the screen. These sorts of deviations are often more common with complex FALD backlight solutions such of this but can occur on other monitors as well. There was minor dimming towards the extreme side edges. Even with this halo effect for some shade mixtures, we found the overall HDR experience to be stunning and dramatic something that really needs to be witnessed in person to be appreciated. And then brighten up appropriately when the movement ceases. This is of course highly subjective and not everyone will be so quick to overlook such visual disturbances, but weve tested many monitors under HDR and found this one to be the most visually stunning and dynamic that weve witnessed to date. HDR10 looks great, but some of the newest series, like Bridgerton, take HDR to another level with Dolby Vision. Brightness locked to a fairly low level. We again consider the Normal setting optimal here. This sort of look is not provided by models with a significantly lower pixel density, including 27 2560 x 1440 (WQHD) models. The local dimming is much more reactive and dynamic under HDR, with more intense luminance changes owing to the much greater peak luminance levels achieved. Further information on supporting our work. Buy from Amazon Windows look like hot trash in HDR (very much unlike MacOS' desktop). With vastly superior overall depth to these dark elements than wed typically see under HDR on a monitor. It could be particularly bothersome if you have a silent PC or simply favour very quiet experience on the desktop. SDR Variable Backlight = Level 2 (100% brightness, SDR)***, SDR Variable Backlight = Level 2 (50% brightness, SDR)***, SDR Variable Backlight = Level 2 (0% brightness, SDR)***. To check everything is configured correctly, open Nvidia Control Panel and navigate to Display Set Up G-SYNC. This sort of look is not provided by models with a significantly lower pixel density, including 27 2560 x 1440 (WQHD) models. The camera is mounted slightly above centre so that the image is representative of what the eye sees from an ergonomically correct viewing position. Additional testing was performed with an AMD Radeon RX 580 and also using HDMI, but our observations on this table were not significantly affected by this. As we noted earlier, the end result is very similar with both and we wouldnt hesitate to use the full 144Hz at the native resolution. This, coupled with the inclusion of a flipped version of the shade sheet, allows both accuracy and colour consistency to be visually assessed. With our Radeon RX 580, we were able to activate the technology via DP (first image) but not HDMI (second image). This wasnt a look that was really delivered here, especially in a dim room. 3840 x 2160 (4K UHD) is a taxing resolution, so it may be preferred to run graphically intensive tasks (including some games) at lower refresh rates. Most of our time was spent appreciating the monitor whilst it was switched on, however. But we preferred having this set similarly to how wed set the brightness without the feature enabled, which we set in the first place as it suited our own preferences and viewing environment for normal SDR viewing. The final columns include some reference screens for comparison. Blue Light Filter = Level 2 2.2 5907K As above, slightly more effective. Refresh rate (Windows setting)= 144Hz Variable Backlight (In-game) On "Performance" mode in 4K with AO set to "Static objects only" and everything else maxed out, I'm able to keep the frame rate cooking along at 120+. As we explored with respect to this dimming solution under SDR, it cant account for the most intricate mixtures of light and dark. The Extreme setting introduces overshoot without offering any real advantage for the transitions shown. You may try the ICC profile featured in the calibration section which includes gamut mapping for colour-aware applications, but best results are always obtained by calibrating your own unit with your own hardware. Remember that individual units vary when it comes to uniformity and you can expect further deviation beyond the points measured. Variable Backlight= OFF This is the highest VESA DisplayHDR certification level currently offered. The type of backlight determines the image quality and the color space of the display. I'm in my late 40s now and it's getting more and more difficult to really see things as clearly as I'd like while playing. In addition to the VRR (Variable Refresh Rate) element of the technology, this model also sports VESA DisplayHDR 1400 support the highest level VESA currently certifies for. Be aware of inter-unit variation and note again that these ICC profiles are not used in the review. Under HDR you cant change presets or adjust things like gamma or brightness which is locked at Peak White (nits) 1400. With its larger 32 screen size, the ASUS delivers a pixel density of 137.68 PPI somewhat lower but still high for a monitor. Reds were brought out very strongly, giving fires a very rich and eye-catching look with deeper oranges than intended and some oranges verging on red. Then click Settings (cog icon towards top right) and click on Display. For simplicity well just use Battlefield V as our example in this section. Input lag The following 4 images show the screen on the desktop natively (100%, no scaling) and a small amount of scaling applied (125%). Overall things match the printed sheet well in this mode, whilst the strong colour consistency is also evident. Testing on both our Nvidia and AMD GPUs confirmed that the HDR implementation was similar in both cases, too. Game with lifelike gaming visuals with the ROG Swift PG32UQX gaming monitor. Specifically, the toggle which says Play HDR games and apps. Interpolation and upscaling That is offered by the 1152-zone Mini LED backlight, achieving a 1713 cd/m peak luminance and 1230 cd/m sustained luminance under HDR in our testing. The dips in frame rate still negatively affect connected feel and increase perceived blur, which VRR technologies like this cant counteract. A sensitive camera and a utility called SMTT 2.0 was used to analyse the latency of the ASUS PG32UQX. As usual, wed recommend profiling the monitor with your own colorimeter or spectrophotometer using the native gamut if you require the highest level of colour accuracy with 100% sRGB coverage and no over-coverage. The monitor shows shades in a highly saturated and vibrant way, using our Test Settings. The image below shows how things appear using the sRGB emulation mode (setting Display SDR Input to sRGB in the Image section of the OSD). The other benefit of the high frame and high refresh rate combination is a significant decreased in perceived blur due to eye movement, something demonstrated earlier using Test UFO. To enable FreeSync as a PC user open AMD Radeon Software. The sRGB setting again tones things down so things look more as the creators intend its personal preference as to which look is preferred. Note that there is always some disparity between how emissive objects (monitor) and non-emissive objects (printed sheet) appear. Contrast only dropped below 1000:1 with the Color Temp. If you can afford it. The images below are pursuit photographs taken using the UFO Motion Test for ghosting, with the test running at its default speed of 960 pixels per second. There were no shifts between a more burnt red or pink hue as youd see on VA or TN models, even from a normal viewing position. Many movies are 24 frames per second (fps), and some TV shows are 50 fps. Reflex does keep it capped a bit just to prevent input lag. The key argument for selecting the PG32UQX over other gaming monitors is the superior local. Our article on the technology explores the principles behind the technology and its benefits, so we wont be repeating too much of that. At 120Hz, above, the UFO appears significantly narrower with clearer internal detail. The Off setting shows some powdery trailing behind the UFO, particularly for the dark background (top row). The static contrast shows the ratio between the brightest and the darkest color, which the display can reproduce simultaneously, for example, within one and the same frame/scene. With the monitor and its capabilities being the limiting factor. At the expense of any darker content also contained on that zone. Check on Amazon. A more achievable near-term goal is coverage of at least 90% DCI-P3 (Digital Cinema Initiatives standard colour space). The trailing here was distinct but not as extensive or smeary in appearance as the slowest transitions typically performed by high refresh rate VA models. There was no obvious dithering. Further information on supporting our work. There were no significant weaknesses here, nothing that really stood out in terms of overshoot or conventional trailing. This sleek French Door Refrigerator installs flush with your kitchen countertop and has two slim side-by-side doors for low-profile elegance. In many scenes, including this one, there are also plenty of bright to medium shades which dont require extreme luminance levels but should still show a mixture of luminance levels. The large screen provides strong immersion, but was not something we found overwhelming from our preferred viewing distance. The device allows gamers to take full advantage of the latest hardware, as it has a 144hz refresh rate, HDR support and 4K outputs. If youre interested in this technology, which may be the case if you play older or less graphically demanding games at very high frame rates, you should watch this section of a video by Tom Petersen. Theres usually even a little notification icon in the system tray telling you that a G-SYNC capable display is detected. Similar observations were made on Shadow of the Tomb Raider. We have already painted the first one: it is good not so much with its 144 Hz as such, but with the combination of 4K + 120Hz + HDR + HDMI2.1. If you activate the FPS Counter feature in the GamePlus section of the OSD or use the feature with the LiveDash, this will indicate the frame rate of your content if G-SYNC is active. Unlike most sRGB emulation settings, it doesnt lock off your adjustments. This allows some areas of the screen to display very deep dark shades whilst other areas display brilliant bright shades. As with most of our testing, we had the Variable Backlight setting disabled here. As we noted earlier, the end result is very similar with both and we wouldnt hesitate to use the full 144Hz at the native resolution. In this case we recorded 97% DCI-P3 with significant extension beyond DCI-P3 in some regions. Then click Settings (cog icon towards top right) and click on Display. Shade representation using SpyderCHECKR 24 The gamut is particularly generous at the green to blue edge. The average deviation between each quadrant and the brightest recorded point was 2.13%, which is exceptional. Whilst observing a black background in a dark room, using our Test Settings, we noticed slight backlight bleed and some clouding, mainly towards the corners of the screen. Some units may come closer to 100% sRGB coverage. Neobits.com: Buy Asus - PG32UQX - Asus ROG Swift PG32UQX 32" 4K UHD Mini LED Gaming OLED Monitor - 16:9 - Black - 32" Class - In-plane Switching (IPS) Technology - 3840 x 2160 - 1.07 Million Colors - G-sync Ultimate - 1400 Nit Maximum, 1400 Nit Peak (HDR Mode) - 4 ms - Any banding and patchiness on solid backgrounds are artifacts in the image, not observed in person. Nvidia users should open the Nvidia Control Panel and navigate to Display Adjust desktop size and position. Particularly near the waterfall, with very fine gradients used for the spray and indeed light streaming in from above. Focusing first on the colour gamut, this certification level requires a minimum 95% DCI-P3 coverage. Some scenes, which we explore in the video section shortly, show exceptionally deep dark shades and look very atmospheric indeed. The overshoot is a bit more pronounced as well, but its minor compared to using the Extreme setting. Where the frame rate dipped below 144fps, youd observe tearing (VSync off) or stuttering (VSync on) without a VRR technology like G-SYNC. This is very different to a digital saturation boost, which is achieved by increasing saturation in the OSD of the monitor or in the graphics driver. Aside from our Test Settings where various adjustments are made, assume factory defaults under Racing Mode are used. HDR can be used at the same time as Adaptive-Sync, too. With a 32 screen size and 4K UHD (3840 x 2160) combination, the ASUS PG32UQX delivers a detailed and immersive experience. Something you cant achieve under SDR with a gamma enhancement, giving a flooded look instead. It also enhances the nuanced shade variety for both dark and bright shades. Grey blue (16) and royal blue (22) also appear somewhat oversaturated, but to a less extreme degree. You can see some shifts in contrast and colour for the mixed desktop background and game scene. 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