Can be used to go beyond the normal limits of 75 - 125 percent. It's safely installed alongside the game's executable, and doesn't change any of your game files. Brings up the same dyeing menu you get by interacting with the dye pots in Emily's house. Sets music volume to the specified value. Note this is different from the more user-friendly version that can be accessed from the credits screen. Starts a movie; this command is a bit complex with its parameter handling so be sure to check the examples. Displays a global message listing how many NPCs are in the current location. If the second parameter is present (with any value), the "noletter" flag is set, which will add the mail to your mail received list without showing a "new mail" indicator. Sometimes useful when the player becomes "stuck.". Unsure if the animation is used. Example: debug showmail SeaAmulet will show the letter Lewis sends about Mermaid's Pendants. Name is a fuzzy match and will default to Pierre if not supplied. Increases your inventory space by the specified amount; capped at 36 slots. Ends (and restarts) the current event.Warning: also clears all records of events seen, dialogue questions answered, and mail received (including hidden mail flags.). Must be done in the Community Center. Syntax: frameoffset . Toggles "debris" weather (i.e., windy weather with floating leaves) on and off. Will work with larger-than-normal inventories. Changes the upgrade level of your inventory Trash Can. Syntax: lsd . See weapon data for a list of base game IDs. Punctuation should be included, but all spaces should be removed from the name (see examples below). Duggy may also work depending on the terrain. The location name is a fuzzy match, and if the coordinates are not supplied the game has a list of hardcoded defaults it will use for many locations (see Utility.getDefaultWarpLocation() for details.). Syntax: movie [S:npcNameOrMovieID] [S:movieID]. They will follow a basic hardcoded spouse schedule and can be kissed (although they won't have a kiss sprite), but they will rarely have dialogue. Sets the game mode to the specified value. Most noticeable effect is the restarting of music tracks. This is a fuzzy search and the game will look through objects, craftables, furniture, weapons, boots, hats, and clothes to match it. Adds a Fishing Pole of the specified type to your inventory. This does take an event ID; events which have prerequisites of other events might not start if those prerequisites have not been seen. Sets your fishing skill to the specified level. Causes your spouse (NPC only) to start walking towards you if they are already on the current map or warp directly to you otherwise. If the requested name is not unique, all matching objects will be added. 159 - Crimsonfish. Unzip the mod folder into Stardew Valley/Mods. Starts a new random item Delivery quest. Adds the specified ring to your inventory. Example: debug speed 5 600 will give you a +5 speed buff which lasts for 7 minutes (10 game hours). Toggles rainy weather on and off. Syntax: minedifficulty [I:difficultyLevel]. Gives you the specified number of Qi Gems. The population of each of the ponds will be set to the specified value and defaults to 10. If both parameters are given, it will start the specified movie (second parameter) with the specified NPC (fuzzy match on first parameter) as a guest. Valid IDs are listed below. Related: The 10 best games like Stardew Valley. Removes specified NPC from the game, checking all game locations. Prints (to the console) the plural forms of all items listed in Data/ObjectInformation and Data/BigCraftablesInformation. Shows an animation of a spinning vial/beaker which rises and then falls. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Sets the time of day, using the game's 26-hour time format (from 0600 for 6am at the start of day, to 2600 for 2am at the end of day). Check and suppress keyboard, controller, and mouse state. Names are exact but spaces should be replaced with "9". Opens the full character customization menu seen at the start of a new game which includes gender options and player/farm names. All items are free. See object data for a list of base game IDs. Example: player_setmoney 5000 will change your total money to 5000g. Removes nearly everything from the Farm map such as grass, trees, debris, paths, and placed objects (including working machines and filled chests.). Sets all floors of your farmhouse to the specified texture. If it is not raining, warps your pet to the pet bowl location on the Farm (Tech note: Location is initially set by checking for tile 1938 on Building layer). If no texture is specified, the game will use the next ID after the current wallpaper texture without checking for overflow which can create bugged textures. For example, type this to get 100 gold-quality parsnips: player_additem 24 100 2. The format is '/<the original command name>'. "C:\SteamLibrary\steamapps\common\Stardew Valley\StardewModdingAPI.exe" %command% Making sure to change the directory to match where your SMAPi is and what not. Sets your fishing skill to the specified level. When you request a translation, it will automatically handle locale fallback ( e.g., if a translation isn't available in pt-BR.json, SMAPI will check pt.json and default.json ). Does not affect the records of which artifacts and minerals have been found (i.e. Modding is fun! Spawns two large patches of grass and 18 random fruit trees (cherry and apricot), Spawns large groups of torches, furnaces, preserve jars, cheese presses, and kegs; the kegs are full of ancient fruit to make wine, Spawns a coop, barn, and silo in specific spots, All tools are upgraded to Iridium quality, Shears, a milk pail, and full stacks of wood, stone, wood fence, parsnip seeds, and bean starter are added to your inventory. Toggles end of day saving on or off. If no ID is specified, a random unseen note will be added. A complete list of Item Codes is found at the bottom of this guide. Can be used to go beyond the normal limits of 75 - 125 percent. Various performance improvements. Grows all crops in the current location the specified number of days. See hat data for a list of base game IDs. Brings up the same tailoring menu you get by interacting with the sewing machine in Emily's house. Immediately adds specified mail to all players' mailboxes. Removes all placed objects from the current location. This will cause already-placed grass to spread but will not necessarily create grass in clear areas. Sets frame offset for specified frame and specified X & Y values. Spawns a large field of random spring crops (force-grown for 8 days) with a wooden path through it and 4 junimo huts to the south. As the lantern was not fully implemented, this doesn't do much. Name is a fuzzy match.Warning: cloning farmer will crash the game. Heres how to pile up fish in your inventory. This can be the regular mines (levels 1120), Skull Cavern (121+), or Quarry Mine (77377). Syntax: loaddialogue . Toggles between scaled and unscaled lighting. Destroys all farm buildings. In addition, hundreds of commands can be utilized with SMPAI, the mod loader for Stardew Valley. Valid areas are 0 (Pantry), 1 (Crafts Room), 2 (Fish Tank), 3 (Boiler Room), 4 (Vault), or 5 (Bulletin Board). For example, crib style 1 is specified by the file Maps/FarmHouse_Crib_1. Character name is a fuzzy match, but location is exact. These are different than the stats used in getstat/setstat (Technical note: they are entries in StardewValley.Stats.stat_dictionary). 1. upload your SMAPI log (see instructions on that page) and post a link here; Makes specified character jump with the specified velocity. The ID is case-sensitive; see Data/mail for valid IDs in the base game. When on, disables the resolution and window mode options as well as both "Exit to Title" and "Exit to Desktop" buttons. This is mainly useful when translating mods. Dyes the specified (currently equipped) item the specified color. Useful for event modding. Thread. Example: world_settime 1430 will set time to 2:30pm. Syntax: experience . Breed can be 0, 1, or 2 and determines which texture to use. Adds the specified craftable to your inventory. Example: debug minelevel 219 will warp you to level 99 of the Skull Cavern. Increases the amount of leaves flying around if in debris/windy weather. Warps the specified farm animal to you; name is a case-insensitive fuzzy search but will only work in a location that allows animals. The dialogue string should start with a zero and everything after will be parsed. Install ModDrop and open the client. Starts a new random Slay Monster quest. Name is a fuzzy match. During panmode the screen can be panned with movement keys or mouse movements and debug panmode or debug exit will turn panmode off. . Clears records of all received mail (including hidden progress flags.) Example: debug warpshop marnie will warp both you and Marnie to her animal shop. Outputs (to the SMAPI console) the coordinates of any "shiny spots" suitable for panning on the current map. Likely used in one of Maru's heart events. Sets the player's skin color to the specified ID. On Mac: install Visual Studio for Mac. If you already have a pet, the inventory graphic will switch but the pet themselves will not be affected. Goes down one mine level. Queues every letter defined in Data/mail for delivery tomorrow. Valid profesion IDs from the base game are shown below. Adds the specified weapon to your inventory. If used to target a rock in the mine, quarry, etc. In the base game, normal difficulty is 0 and the harder difficulty corresponding to the "Danger in the Deep" quest or Shrine of Challenge activation is 1. Valid types for the base game are listed below. Toggles your farmer's chosen pet preference between cat and dog. Opens a shop menu containing a furniture catalogue, all objects, all craftables, and all weapons. Outputs value of specified stat to the SMAPI console. 153 - Green Algae. Multiple commands can be executed at once using the runmacro command: Create a text file in the game folder (with a .txt extension). Select your Mods folder. (This is a rebranded MonoDevelop.) Toggles bandwidth logging on and off. Sets the daysPlayed stat to the specified amount. Github. The match is case-insensitive and any spaces should be removed from the name. Increases friendship with all socializable NPCs by the specified amount. Creates an additional new male farmer with randomized name and appearance which spawns 1 tile to the left of your farmer. Sets all animals who live in the current building to day 1 of adulthood. If no difficulty level is specified, command will simply print the current difficulty level to the console. Causes a junimo to run to the hut and retrieve a star which is then placed on the plaque above the fireplace. Starts the Crane Game minigame from the Movie Theater populated with prizes based on which movie is (or would be) showing for the current month. Paste the desired mod's zip file. If you have children, advances the age of the first child to the next stage. See Data/mail for valid IDs (after replacement) in the base game. Removes all items currently in your inventory. See the modder's resource spreadsheet (Sound Bank IDs tab) for a list of valid cue IDs. This buff has a unique source of "Debug Speed" and will stack with both food and drink speed buffs. Breed can be 0, 1, or 2 and determines which texture to use. Awards the specified in-game achievement. Runs an event from the file test_event.txt in the root game folder. Name is an exact match. Valid texture numbers are 0 - 55; see Flooring for previews but note that the IDs used by the game are 1 less than the numbers used for the wiki filenames. Runs the DayUpdate for the current location the specified number of times. Removes (i.e., untills) all tilled dirt in the current location.Warning: this includes removing any currently-planted crops (including fully-grown ones). Spawns the specified object at your position. Spawns weeds the specified number of times. These may corrupt or make permanent changes to your save. Teaches you the crafting recipes for Slime Incubator and Slime Egg-Press. Removes all light sources from the current location. Falling asleep in Stardew Valley can be a frustrating experience, especially when youre in the middle of performing an important activity. Example: debug furniture 704 would give you an Oak Dresser. Invites specified NPC to see a movie today. Removes the current farm map and farmhouse from the game and creates a new farm of the specified type. See Event data for the valid directions; the default is 2. This is a fuzzy match, and they will be marked as met if previously unmet. Syntax: bloom [S:brightWhiteOnly]. Warning: previewing the "passOutTired" animation will make your farmer pass out as if it's 2 am and start a new day. Spawns a new Horse at the given coordinates of the current location. Seems to be essentially equivalent to ee. Silently removes specified quest from your journal. Resets current location which essentially simulates the player leaving and reentering. Sets the game zoom level to the specified value. Instead of entering each command directly into the SMAPI console, you can also use the debug runmacro command to a list of debug commands from a text file. Steam achievements which correspond to in-game achievements use the same numeric ID as listed in Achievement data with one exception: the ID for Greenhorn is a0 instead of just 0. The ID is case-sensitive; see Data/mail for valid IDs in the base game. Continue swinging, and youll eventually pass the areas boundary, allowing you to access areas you would typically be unable to reach. Causes a junimo to run to the hut and retrieve a star which is then placed on the plaque above the fireplace. Accepts only object names; this is not a fuzzy match but is case-insensitive and spaces should still be included (see examples below). Here's how to check: Launch the game. Example: debug craftingrecipe Ancient Seeds will give you the recipe to craft plantable ancient seeds from the artifact. Valid types are: 0 (Standard), 1 (Riverland), 2 (Forest), 3 (Hilltop), 4 (Wilderness), or 5 (Four Corners). Starts the specified event in the specified location. Example: debug zl 60 would set the zoom level to 60%. Starts the Test minigame. The given filename will have .txt appended to it. If you're not in the mines, warps you to the first mine level. Will work with larger-than-normal inventories. Name is a fuzzy match. This is the perfect cheat for fishing, allowing you to get the deeper parts of various water bodies. Syntax: itemnamed [I:amount] [I:quality], Adds the specified object to your inventory. You can reset immunity to normal by removing everything that improves immunity, then entering player_setimmunity 0. Example: debug spreadseeds 472 would plant parsnips on all hoed dirt tiles. Duggy may also work depending on the terrain. Syntax: mailfortomorrow [noletter]. Type is a case-sensitive match with spaces allowed. Sets the FishCaught stat to the specified amount. Only certain monster types seem to work. Actual details unknown. Opens a menu allowing you to preview different farmer animations and change some appearance options. Note that these IDs are one less than the values shown in the character customization menu and have a range of 0-55 in the base game. Sets specified character to face the specified direction. Pick "Browse Local Files." 6. See Weapon data for a list of base game IDs. Workplace Enterprise Fintech China Policy Newsletters Braintrust cm truck bed parts Events Careers examples of corridos Also sets the bloomDay flag. If no coordinates are given, it will spawn 1 tile north of the player. Essentially, the quality of crops in the game is randomized. Adds the specified craftable to your inventory. Steam-only achievements have a much longer string ID; these are listed below. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Then, swing your sword rapidly, gradually shifting your character forward. This does not actually add any items but does increment some collection stats and may be useful for completing gathering quests. Otherwise, spawns a new child named "Baby" with gender and skin tone randomly chosen; the child will start at stage 3 (crawling) and may initially spawn out of bounds. Details unknown. Add a custom command Each console command must have: A name which the player types to invoke the command. Note that these IDs are one less than the values shown in the character customization menu and have a range of 0-23 in the base game. SMAPI - Stardew Modding API. Syntax: event [S:dontClearEvents]. Other things may not progress the full amount; for example crop growth only advances one day because sprinklers will not be triggered and the growcrops command should be used for that instead. Known IDs as of version 1.4.3 are: AverageBedtime, BarsSmelted, BeveragesMade, BouldersCracked, CaveCarrotsFound, CheeseMade, ChickenEggsLayed, CoalFound, CoinsFound, CopperFound, CowMilkProduced, CropsShipped, DaysPlayed, DiamondsFound, DirtHoed, DuckEggsLayed, FishCaught, GeodesCracked, GiftsGiven, GoatCheeseMade, GoatMilkProduced, GoldFound, GoodFriends, IndividualMoneyEarned, IridiumFound, IronFound, ItemsCooked, ItemsCrafted, ItemsForaged, ItemsShipped, MonstersKilled, MysticStonesCrushed, NotesFound, OtherPreciousGemsFound, PiecesOfTrashRecycled, PreservesMade, PrismaticShardsFound, QuestsCompleted, RabbitWoolProduced, RocksCrushed, SeedsSown, SheepWoolProduced, SlimesKilled, StarLevelCropsShipped, StepsTaken, SticksChopped, StoneGathered, StumpsChopped, TimesFished, TimesUnconscious, TrufflesFound, and WeedsEliminated. Extract files, and you can delete the zipped file. See Object Data for a list of base game IDs. Adds all of the appropriate flags for Community Center completion and restores all areas. Teaches you the crafting recipes for Slime Incubator and Slime Egg-Press. If a command description says that a parameter uses "fuzzy" match, that means that it can match on a case-insensitive partial name.
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